Lonely_Kid
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average29% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average1.02 K/D and so slightly above the average (0.97).
Impact
AverageExactly 3 kills in 4.2% of rounds and so slightly above the average (3.8%).
Utility and deaths
Average0.39 enemies flashed per round and so well above the average (0.27).
Patterns
From the last 111 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Lonely_Kid loses the most ELO on Mirage: −28 ELO, 65% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.31 · Mirage
- Most kills in a match: 35 · Mirage
Maps in detail
from the last 111 matchesCompared with players on the same level who have at least 15 matches on the map.
How Lonely_Kid plays
Across 111 matches Lonely_Kid averages K/R 0.73, ADR 83.7 and a rating of 1.02. Biggest strength: Damage per round (ADR) at 83.7, better than 77% of level 8 players. Averages 15.9 kills per match with 48% headshots. The strongest map is Mirage with a 65% win rate in 34 matches. In 40 of 111 matches the rating was 1.10 or higher (36%), in 40 it was below 0.90. In 111 matches with detailed stats: 17 4Ks and 4 aces. Lonely_Kid loses the most ELO on Mirage (−28 ELO, win rate 65%). Things go best in match 1 of the day (−3 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, −3 ELO. Last 30 days: 20 matches, win rate 50%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.