Lomak1n67

Belarus
On FACEIT since 2020 145 matches tracked 42 matches in 30 days
ELO ▲ 147
2,388
30-day peak: 2,388
Rank EU
#76,130
Belarus #1,838 in Belarus
Last updated:

How does Lomak1n67 play?

Rating 0.93 K/R 0.69 ADR 77.5 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.91−0.12 · Ø 1.03 better than 9%
Pistol kills per match 2.4
Knife kills 6 in 145 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 22%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 11x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +14 pp, ELO +412
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 76.8
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
36 matches · 56% win rate
In match 1 of the day +18 ELO
28 matches · 43% win rate
Between 12:00 and 18:00 −30 ELO, win rate 44%
On Thursdays −3 ELO, win rate 45%

Lomak1n67 loses the most ELO on Dust 2: −30 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 2.09 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
59% better than 76%
0.69 better than 25%
77.8 better than 32%
0.94 better than 20%
48% of 303 duels better than 30%
38% of 21 situations right on the average
Dust 236
56% better than 66%
0.72 better than 38%
80.0 better than 44%
0.98 better than 29%
48% of 221 duels better than 31%
33% of 18 situations better than 38%
Anubis14
43% -
0.65 -
72.6 -
0.88-
48% of 67 duels -
33% of 6 situations -
Ancient11
27% -
0.59 -
70.5 -
0.75-
44% of 77 duels -
0% of 2 situations -
Cache10
80% -
0.73 -
83.3 -
1.02-
51% of 65 duels -
63% of 8 situations -
Inferno7
43% -
0.69 -
80.6 -
0.97-
39% of 36 duels -
0% of 2 situations -
Nuke6
33% -
0.62 -
66.8 -
0.75-
41% of 27 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lomak1n67 plays

Across 145 matches Lomak1n67 averages K/R 0.69, ADR 77.5 and a rating of 0.93. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 44 of 145 matches the rating was 1.10 or higher (30%), in 72 it was below 0.90. In 90 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 0.94. Lomak1n67 loses the most ELO on Dust 2 (−30 ELO, win rate 56%). Things go best on Mirage (+58 ELO, win rate 59%). From match no. 5 of the day on, things go best: 67% win rate, +48 ELO. Improved over the last three months: Win rate +14 pp, ELO +412. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 76.8. Last 30 days: 42 matches, win rate 60%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.