Lomak1n52

Western Sahara
On FACEIT since 2022 187 matches tracked 48 matches in 30 days
Last updated:
Next update possible in 1h 5m

How does Lomak1n52 play?

Rating 1.08 K/R 0.79 ADR 84.6 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 187 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 2.7
Knife kills 11 in 187 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 24x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 4%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +485
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 84.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
50 matches · 50% win rate
In match 3 of the day −30 ELO
25 matches · 40% win rate
Between 12:00 and 18:00 −30 ELO, win rate 41%
On Wednesdays ±0 ELO, win rate 43%

Lomak1n52 loses the most ELO on Dust 2: −30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.32 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
65% better than 91%
0.82 better than 81%
86.9 better than 77%
1.12 better than 75%
56% of 401 duels better than 76%
44% of 34 situations better than 70%
Dust 250
50% better than 43%
0.78 better than 68%
85.9 better than 73%
1.07 better than 60%
54% of 266 duels better than 62%
30% of 27 situations better than 31%
Anubis23
39% better than 10%
0.83 better than 86%
88.2 better than 82%
1.11 better than 74%
55% of 122 duels better than 67%
23% of 13 situations better than 18%
Cache12
58% -
0.81 -
86.0 -
1.12-
58% of 64 duels -
75% of 8 situations -
Nuke12
50% -
0.69 -
72.6 -
0.94-
49% of 59 duels -
80% of 5 situations -
Inferno10
30% -
0.68 -
69.3 -
0.91-
47% of 45 duels -
0% of 3 situations -
Ancient9
33% -
0.83 -
83.3 -
1.10-
55% of 42 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lomak1n52 plays

Across 187 matches Lomak1n52 averages K/R 0.79, ADR 84.6 and a rating of 1.08. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 45% headshots. The strongest map is Mirage with a 65% win rate in 71 matches. In 81 of 187 matches the rating was 1.10 or higher (43%), in 59 it was below 0.90. In 131 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. Lomak1n52 loses the most ELO on Dust 2 (−30 ELO, win rate 50%). Things go best on Mirage (+57 ELO, win rate 65%). Match no. 2 of the day goes best: 66% win rate, +30 ELO. Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +485. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 84.6. Last 30 days: 48 matches, win rate 60%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.