Lolly_Lipss
How does Lolly_Lipss play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).
Compared with 1,682 players on level 9, each player over up to their last 100 matches.
Opening
StrengthLolly_Lipss wins 57 of 100 opening duels. 6 percentage points above the level 9 average (51%).
Clutch
AverageLolly_Lipss wins 34 of 100 1v1s. 4 percentage points below the level 9 average (38%).
Weapons and aim
Average37 of 100 kills by Lolly_Lipss are headshots. 11 percentage points below the level 9 average (48%).
Impact
AverageLolly_Lipss gets exactly 2 kills in 14.8 of 100 rounds. 1.7 percentage points above the level 9 average (13.1%).
Utility and deaths
AverageLolly_Lipss dies in 75 of 100 rounds. 3 percentage points above the level 9 average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.78 (at the start 0.70). 0.05 above the level 9 average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.10.
Damage per round (ADR)
Best month: September 2026 with 93.8. Last 3 months: 88.5 (at the start 80.5). 8.8 above the level 9 average (79.7).
Share of headshot kills
Best month: October 2026 with 37%. Last 3 months: 37% (at the start 36%). 11 percentage points below the level 9 average (48%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 44% (at the start 52%). 6 percentage points below the level 9 average (50%).
Best month: October 2026 with 1,912. Last 3 months: 1,890 (at the start 1,905).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 128 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Lolly_Lipss loses the most ELO on Mirage: −25 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.39 · Dust 2
- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 38 · Ancient
Maps in detail
from the last 128 matchesCompared with players on the same level who have at least 15 matches on the map.
How Lolly_Lipss plays
Across 128 matches Lolly_Lipss averages K/R 0.74 and ADR 84.3; the rating across the 62 rated matches is 1.06. Biggest strength: Opening duels won at 57%, better than 92% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 4% of level 9 players. Averages 16.6 kills per match with 37% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 28 of 62 matches the rating was 1.10 or higher (45%), in 22 it was below 0.90. In 62 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.10. Lolly_Lipss loses the most ELO on Mirage (−25 ELO, win rate 49%). Things go best in match 3 of the day (+26 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +26 ELO. Improved over the last three months: K/R +0.08, ADR +8.0. Got weaker: Win rate −8 pp. Unchanged in recent months: Headshots at 37%, ELO at 1,890. Last 30 days: 42 matches, win rate 40%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.