Lolly_Lipss

BY
128 matches tracked 42 matches in 30 days
Last updated:

How does Lolly_Lipss play?

Rating 1.06 (from 62 matches) K/R 0.74 ADR 84.3 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 9
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

Lolly_Lipss wins 57 of 100 opening duels. 6 percentage points above the level 9 average (51%).

Rounds with first kill 13%+3 pp better than 85%
Opening duels won 57%+6 pp better than 92%

Clutch

Average
Last one alive

Lolly_Lipss wins 34 of 100 1v1s. 4 percentage points below the level 9 average (38%).

Clutch 1v1 won 34%−4 pp better than 29%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.8+0.2 better than 67%

Weapons and aim

Average
Where do the kills come from?

37 of 100 kills by Lolly_Lipss are headshots. 11 percentage points below the level 9 average (48%).

Headshot rate 37%−11 pp better than 4%
AWP share of kills 16%+6 pp better than 77%
K/D 0.99−0.02 better than 41%
Pistol kills per match 2.5
Knife kills 4 in 128 matches

Impact

Average
Damage and big rounds

Lolly_Lipss gets exactly 2 kills in 14.8 of 100 rounds. 1.7 percentage points above the level 9 average (13.1%).

2K rounds 14.8%+1.7 pp better than 85%
3K rounds 4.3%+0.3 pp better than 64%
MVPs per match 2.3+0.1 better than 54%
4Ks and aces 12x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Lolly_Lipss dies in 75 of 100 rounds. 3 percentage points above the level 9 average (72%). Lower is better.

Utility hit rate 39%+4 pp better than 77%
Utility damage per round 3.4−0.9 better than 28%
Enemies flashed per round 0.24−0.04 better than 38%
Deaths per round 75%+3 pp better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, ADR +8.0
= Stayed the same
Headshots at 37%, ELO at 1,890
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.78 (at the start 0.70). 0.05 above the level 9 average (0.73).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
43 matches · 49% win rate
On Thursdays ±0 ELO, win rate 27%

Lolly_Lipss loses the most ELO on Mirage: −25 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 44%
0.70 better than 33%
81.0 better than 55%
1.07 better than 69%
55% of 216 duels better than 76%
38% of 29 situations on par
Dust 231
42% better than 19%
0.78 better than 75%
90.0 better than 89%
1.13 better than 83%
60% of 172 duels better than 92%
12% of 17 situations better than 4%
Ancient18
50% better than 43%
0.81 better than 82%
86.0 better than 77%
1.14-
46% of 93 duels better than 21%
46% of 13 situations better than 74%
Anubis11
55% -
0.70 -
81.7 -
0.97-
54% of 54 duels -
43% of 7 situations -
Inferno10
60% -
0.79 -
87.8 -
1.04-
42% of 55 duels -
36% of 11 situations -
Nuke10
30% -
0.70 -
78.7 -
0.88-
55% of 49 duels -
13% of 8 situations -
Cache3
67% -
0.73 -
90.3 -
-
40% of 10 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lolly_Lipss plays

Across 128 matches Lolly_Lipss averages K/R 0.74 and ADR 84.3; the rating across the 62 rated matches is 1.06. Biggest strength: Opening duels won at 57%, better than 92% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 4% of level 9 players. Averages 16.6 kills per match with 37% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 28 of 62 matches the rating was 1.10 or higher (45%), in 22 it was below 0.90. In 62 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.10. Lolly_Lipss loses the most ELO on Mirage (−25 ELO, win rate 49%). Things go best in match 3 of the day (+26 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +26 ELO. Improved over the last three months: K/R +0.08, ADR +8.0. Got weaker: Win rate −8 pp. Unchanged in recent months: Headshots at 37%, ELO at 1,890. Last 30 days: 42 matches, win rate 40%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.