Loku--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Average0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average56% headshots and so well above the average (45%).
Impact
AverageExactly 2 kills in 12.6% of rounds and so just below the average (13.0%).
Utility and deaths
AverageDied in 79% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.70. Last 3 months: 0.68 (at the start 0.57). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.95. Last 3 months: 0.91 (at the start 0.74). Clearly below the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 75.3. Last 3 months: 73.7 (at the start 65.6). Clearly below the average (79.3).
Share of headshot kills
Best month: October 2026 with 59%. Last 3 months: 57% (at the start 53%). Well above the average (45%).
Matches won (win rate)
Best month: June 2026 with 62%. Last 3 months: 51% (at the start 64%). Just below the average (52%).
Best month: August 2026 with 1,355. Last 3 months: 1,275 (at the start 1,302).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 89 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Loku-- loses the most ELO on Mirage: −3 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Ancient
- Highest rating in a match: 2.11 · Mirage
- Longest win streak: 6 wins in a row · Inferno
Maps in detail
from the last 89 matchesCompared with players on the same level who have at least 15 matches on the map.
How Loku-- plays
Across 89 matches Loku-- averages K/R 0.65, ADR 71.8 and a rating of 0.86. Biggest strength: Headshot rate at 56%, better than 95% of level 6 players. Most room to improve: Deaths per round at 79%, better than only 3% of level 6 players. Averages 14.8 kills per match with 56% headshots. The strongest map is Mirage with a 56% win rate in 25 matches. In 19 of 89 matches the rating was 1.10 or higher (21%), in 56 it was below 0.90. In 67 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 0.95. Loku-- loses the most ELO on Mirage (−3 ELO, win rate 56%). Improved over the last three months: K/R +0.11, Rating +0.17, ADR +8.1, Headshots +4 pp. Got weaker: Win rate −13 pp. Unchanged in recent months: ELO at 1,275. Last 30 days: 20 matches, win rate 55%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.