Loke

Norway
On FACEIT since 2014 146 matches tracked 23 matches in 30 days
Last updated:

How does Loke play?

Rating 0.99 K/R 0.72 ADR 76.0 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 2.6
Knife kills 3 in 146 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 35%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 24x 4K, 3 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether Loke is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 138 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.62
JunJulAugSepOct

Best month: June 2026 with 0.80.

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −42 ELO
27 matches · 56% win rate
On Anubis −30 ELO
20 matches · 50% win rate
On Mirage −20 ELO
20 matches · 35% win rate

Loke loses the most ELO on Nuke: −42 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Cache
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache29
66% -
0.78 -
78.8 -
1.08-
57% of 119 duels -
55% of 20 situations -
Nuke27
56% right on the average
0.66 better than 12%
71.7 better than 12%
0.92 better than 11%
47% of 106 duels better than 20%
27% of 15 situations better than 17%
Ancient23
43% better than 22%
0.76 better than 65%
81.8 better than 55%
1.03 better than 58%
44% of 108 duels better than 14%
44% of 16 situations better than 67%
Anubis20
50% right on the average
0.73 better than 47%
75.0 better than 21%
1.01 better than 45%
49% of 84 duels better than 39%
32% of 19 situations better than 35%
Mirage20
35% better than 8%
0.68 better than 25%
74.2 better than 19%
0.93 better than 22%
35% of 69 duels better than 1%
33% of 15 situations better than 37%
Dust 217
41% better than 19%
0.64 better than 11%
68.8 better than 5%
0.90 better than 13%
46% of 80 duels better than 24%
44% of 9 situations better than 70%
Inferno10
70% -
0.74 -
83.1 -
1.06-
48% of 44 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Loke plays

Across 146 matches Loke averages K/R 0.72, ADR 76.0 and a rating of 0.99. Most room to improve: Opening duels won at 47%, better than only 21% of level 9 players. Averages 16.2 kills per match with 45% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 44 of 146 matches the rating was 1.10 or higher (30%), in 65 it was below 0.90. In 138 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: June 2026 at 1.06. Loke loses the most ELO on Nuke (−42 ELO, win rate 56%). Things go best in match 1 of the day (−71 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −71 ELO. Last 30 days: 23 matches, win rate 35%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.