LogoS--

Mongolia
On FACEIT since 2021 174 matches tracked
ELO
2,560
Peak across recorded matches: 2,588
Rank SEA ▲ 76 places
#869
Mongolia #194 in Mongolia
30 days · prev. #945 · best #852
Last updated:

How does LogoS-- play?

Rating 0.96 K/R 0.68 ADR 73.4 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 174 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.8
Knife kills 7 in 174 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.5%).

2K rounds 11.7%−1.8 pp · Ø 13.5% better than 9%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 19%
4Ks and aces 9x 4K, 0 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 63%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 90%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp, ELO +407
= Stayed the same
Rating at 0.95
▼ Got worse
K/R −0.04, ADR −8.3, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −47 ELO
25 matches · 44% win rate
On Ancient −10 ELO
22 matches · 41% win rate
On Thursdays −24 ELO, win rate 43%

LogoS-- loses the most ELO in match 4 of the day: −47 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Inferno
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 38 · Mirage
  4. Highest rating in a match: 1.99 · Ancient

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
56% better than 66%
0.65 better than 10%
71.1 better than 7%
0.95 better than 19%
49% of 215 duels better than 34%
35% of 23 situations better than 41%
Dust 241
44% better than 22%
0.71 better than 30%
76.3 better than 24%
0.98 better than 25%
55% of 164 duels better than 69%
37% of 27 situations better than 44%
Ancient22
41% better than 15%
0.73 better than 39%
79.8 better than 37%
1.00 better than 33%
49% of 78 duels better than 34%
15% of 13 situations better than 7%
Inferno19
63% better than 79%
0.67 better than 11%
74.5 better than 13%
0.99 better than 20%
56% of 82 duels better than 58%
8% of 13 situations better than 3%
Anubis15
53% right on the average
0.64 better than 6%
69.6 better than 3%
0.91 better than 8%
39% of 56 duels better than 3%
75% of 8 situations better than 98%
Cache9
67% -
0.63 -
67.1 -
0.88-
50% of 38 duels -
33% of 6 situations -
Nuke7
71% -
0.74 -
73.3 -
1.08-
67% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LogoS-- plays

Across 174 matches LogoS-- averages K/R 0.68, ADR 73.4 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 73.4, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 14.5 kills per match with 48% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 52 of 174 matches the rating was 1.10 or higher (30%), in 79 it was below 0.90. In 107 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.00. LogoS-- loses the most ELO in match 4 of the day (−47 ELO, win rate 44%). Things go best on Mirage (+122 ELO, win rate 56%). Match no. 1 of the day goes best: 65% win rate, +94 ELO. Improved over the last three months: Win rate +6 pp, ELO +407. Got weaker: K/R −0.04, ADR −8.3, Headshots −3 pp. Unchanged in recent months: Rating at 0.95. Last 30 days: 8 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.