LogicseR

Russia
On FACEIT since 2017 346 matches tracked 140 matches in 30 days
ELO ▲ 178
3,080
30-day peak: 3,203
Rank EU ▲ 1,448 places
#5,594 #1,720 in RU
30 days · prev. #7,042 · best #4,797
Last updated:
Next update possible in 3m 27s

How does LogicseR play?

Rating 0.93 (from 297 matches) K/R 0.63 ADR 68.3 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 297 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

LogicseR gets the first kill in 5 of 100 rounds. 6 percentage points below the level 10 average (11%).

Rounds with first kill 5%−6 pp better than 1%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive

LogicseR wins 23 of 100 1v2s. 2 percentage points above the level 10 average (21%).

Clutch 1v1 won 40%0 pp on par
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.97 kills per death. 0.07 below the level 10 average (1.04).

Headshot rate 49%−2 pp better than 42%
AWP share of kills 1%−10 pp better than 7%
K/D 0.97−0.07 better than 25%
Pistol kills per match 2.4
Knife kills 7 in 346 matches

Impact

Weakness
Damage and big rounds

LogicseR gets exactly 2 kills in 10.4 of 100 rounds. 3.0 percentage points below the level 10 average (13.4%).

2K rounds 10.4%−3.0 pp better than 1%
3K rounds 2.7%−1.4 pp better than 3%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 34x 4K, 3 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

LogicseR dies in 65 of 100 rounds. 6 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.50+0.20 better than 92%
Deaths per round 65%−6 pp better than 97%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +3 pp, ELO +362
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −12.2, Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: May 2026 with 0.75. Last 3 months: 0.61 (at the start 0.71). 0.13 below the level 10 average (0.74).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −177 ELO
65 matches · 48% win rate
In match 4 of the day −132 ELO
51 matches · 49% win rate
Between 6:00 and 12:00 −33 ELO, win rate 43%
On Mondays −20 ELO, win rate 44%

LogicseR loses the most ELO in match 3 of the day: −177 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Dust 2
  2. Highest rating in a match: 2.01 · Inferno
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2144
56% better than 63%
0.63 better than 6%
66.7 better than 1%
0.97 better than 26%
45% of 311 duels better than 17%
37% of 89 situations better than 47%
Nuke46
54% better than 42%
0.66 better than 15%
70.5 better than 8%
0.97 better than 28%
42% of 90 duels better than 8%
39% of 33 situations better than 51%
Cache40
75% -
0.62 -
66.3 -
0.96-
55% of 85 duels -
45% of 31 situations -
Anubis39
46% better than 26%
0.60 better than 2%
68.4 better than 3%
0.84 better than 3%
51% of 100 duels better than 44%
42% of 19 situations better than 59%
Inferno35
57% better than 58%
0.61 better than 2%
70.5 better than 5%
0.86 better than 2%
41% of 82 duels better than 7%
33% of 18 situations better than 39%
Ancient20
40% better than 14%
0.65 better than 9%
72.5 better than 9%
0.90 better than 9%
39% of 44 duels better than 3%
60% of 5 situations better than 92%
Mirage16
38% better than 7%
0.62 better than 5%
68.6 better than 4%
0.82-
36% of 36 duels better than 2%
33% of 6 situations better than 34%
Overpass4
75% -
0.69 -
83.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How LogicseR plays

Across 346 matches LogicseR averages K/R 0.63 and ADR 68.3; the rating across the 297 rated matches is 0.93. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 players. Most room to improve: Damage per round (ADR) at 68.3, better than only 1% of level 10 players. Averages 13.6 kills per match with 49% headshots. The strongest map is Cache with a 75% win rate in 40 matches. In 83 of 297 matches the rating was 1.10 or higher (28%), in 133 it was below 0.90. In 297 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 0.98. LogicseR loses the most ELO in match 3 of the day (−177 ELO, win rate 48%). Things go best from match 5 of the day (+89 ELO, win rate 61%). Match no. 2 of the day goes best: 62% win rate, +48 ELO. Improved over the last three months: Win rate +3 pp, ELO +362. Got weaker: K/R −0.10, ADR −12.2, Headshots −5 pp. Last 30 days: 140 matches, win rate 55%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.