LogicseR
Name history of LogicseR
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does LogicseR play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
WeaknessLogicseR gets the first kill in 5 of 100 rounds. 6 percentage points below the level 10 average (11%).
Clutch
AverageLogicseR wins 23 of 100 1v2s. 2 percentage points above the level 10 average (21%).
Weapons and aim
Average0.97 kills per death. 0.07 below the level 10 average (1.04).
Impact
WeaknessLogicseR gets exactly 2 kills in 10.4 of 100 rounds. 3.0 percentage points below the level 10 average (13.4%).
Utility and deaths
AverageLogicseR dies in 65 of 100 rounds. 6 percentage points below the level 10 average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.75. Last 3 months: 0.61 (at the start 0.71). 0.13 below the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.98.
Damage per round (ADR)
Best month: June 2026 with 81.9. Last 3 months: 66.5 (at the start 78.7). 14.1 below the level 10 average (80.6).
Share of headshot kills
Best month: June 2026 with 57%. Last 3 months: 48% (at the start 53%). 3 percentage points below the level 10 average (51%).
Matches won (win rate)
Best month: May 2026 with 71%. Last 3 months: 56% (at the start 53%). 5 percentage points above the level 10 average (51%).
Best month: September 2026 with 3,203. Last 3 months: 3,061 (at the start 2,699).
Rounds with first kill
Best month: September 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 346 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
LogicseR loses the most ELO in match 3 of the day: −177 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 15 wins in a row · Dust 2
- Highest rating in a match: 2.01 · Inferno
- Most kills in a match: 31 · Anubis
Maps in detail
from the last 346 matchesCompared with players on the same level who have at least 15 matches on the map.
How LogicseR plays
Across 346 matches LogicseR averages K/R 0.63 and ADR 68.3; the rating across the 297 rated matches is 0.93. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 players. Most room to improve: Damage per round (ADR) at 68.3, better than only 1% of level 10 players. Averages 13.6 kills per match with 49% headshots. The strongest map is Cache with a 75% win rate in 40 matches. In 83 of 297 matches the rating was 1.10 or higher (28%), in 133 it was below 0.90. In 297 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 0.98. LogicseR loses the most ELO in match 3 of the day (−177 ELO, win rate 48%). Things go best from match 5 of the day (+89 ELO, win rate 61%). Match no. 2 of the day goes best: 62% win rate, +48 ELO. Improved over the last three months: Win rate +3 pp, ELO +362. Got weaker: K/R −0.10, ADR −12.2, Headshots −5 pp. Last 30 days: 140 matches, win rate 55%, net ELO −87.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.