Lockets

Latvia
On FACEIT since 2015 185 matches tracked 41 matches in 30 days
ELO ▲ 75
2,161
30-day peak: 2,181
Rank EU
#151,708
Latvia #1,121 in Latvia
Last updated:

How does Lockets play?

Rating 1.02 (from 151 matches) K/R 0.70 ADR 77.7 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 151 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.05+0.03 · Ø 1.02 better than 57%
Pistol kills per match 2.8
Knife kills 2 in 185 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 66%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 8x 4K, 3 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 21%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Win rate +12 pp, ELO +121
= Stayed the same
ADR at 79.5
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
34 matches · 59% win rate
On Dust 2 −5 ELO
48 matches · 46% win rate
Between 6:00 and 12:00 +60 ELO, win rate 45%
On Tuesdays −30 ELO, win rate 43%

Lockets loses the most ELO on Mirage: −60 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Inferno
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
46% better than 30%
0.66 better than 15%
77.1 better than 29%
0.92 better than 15%
52% of 152 duels better than 55%
23% of 31 situations better than 14%
Mirage34
59% better than 80%
0.69 better than 27%
77.5 better than 35%
1.02 better than 48%
50% of 96 duels better than 43%
56% of 25 situations better than 92%
Ancient33
58% better than 69%
0.76 better than 58%
82.1 better than 56%
1.15 better than 87%
49% of 82 duels better than 37%
52% of 27 situations better than 86%
Anubis32
38% better than 10%
0.71 better than 37%
76.9 better than 30%
1.03 right on the average
49% of 89 duels better than 36%
37% of 35 situations better than 45%
Inferno25
64% better than 82%
0.74 better than 44%
79.1 better than 34%
1.05 better than 44%
55% of 77 duels better than 57%
57% of 14 situations better than 84%
Overpass8
50% -
0.56 -
59.7 -
1.00-
43% of 7 duels -
33% of 3 situations -
Nuke5
40% -
0.72 -
78.1 -
0.99-
67% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lockets plays

Across 185 matches Lockets averages K/R 0.70 and ADR 77.7; the rating across the 151 rated matches is 1.02. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 43% headshots. The strongest map is Inferno with a 64% win rate in 25 matches. In 55 of 151 matches the rating was 1.10 or higher (36%), in 59 it was below 0.90. In 102 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. Lockets loses the most ELO on Mirage (−60 ELO, win rate 59%). Things go best on Ancient (+90 ELO, win rate 58%). Match no. 3 of the day goes best: 59% win rate, +5 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Win rate +12 pp, ELO +121. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 79.5. Last 30 days: 41 matches, win rate 59%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.