LockIN-XVII
Name history of LockIN-XVII
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does LockIN-XVII play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so slightly above the average (50%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average56% headshots and so well above the average (48%).
Impact
StrengthExactly 2 kills in 15.6% of rounds and so well above the average (13.1%).
Utility and deaths
Average2.0 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.88. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.19. Last 3 months: 1.09 (at the start 1.10). Clearly above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 91.6. Last 3 months: 85.4 (at the start 80.3). Clearly above the average (79.4).
Share of headshot kills
Best month: October 2026 with 61%. Last 3 months: 57% (at the start 54%). Well above the average (48%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months: 48% (at the start 43%). Just below the average (49%).
Best month: August 2026 with 2,348. Last 3 months: 1,939 (at the start 2,028).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 294 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
LockIN-XVII loses the most ELO on Anubis: −104 ELO, 53% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 37 · Mirage
- Highest rating in a match: 2.20 · Dust 2
Maps in detail
from the last 294 matchesCompared with players on the same level who have at least 15 matches on the map.
How LockIN-XVII plays
Across 294 matches LockIN-XVII averages K/R 0.80 and ADR 84.2; the rating across the 266 rated matches is 1.09. Biggest strength: Headshot rate at 56%, better than 88% of level 9 players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 9 players. Averages 17.5 kills per match with 56% headshots. The strongest map is Anubis with a 53% win rate in 60 matches. In 129 of 266 matches the rating was 1.10 or higher (48%), in 86 it was below 0.90. In 215 matches with detailed stats: 45 4Ks and 9 aces. Best month by rating: October 2026 at 1.19. LockIN-XVII loses the most ELO on Anubis (−104 ELO, win rate 53%). Things go best in match 4 of the day (+49 ELO, win rate 53%). Match no. 4 of the day goes best: 53% win rate, +49 ELO. Improved over the last three months: K/R +0.04, ADR +5.1, Headshots +3 pp, Win rate +5 pp. Got weaker: ELO −89. Unchanged in recent months: Rating at 1.09. Last 30 days: 91 matches, win rate 52%, net ELO −38.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.