LockIN-XVII

United Kingdom
294 matches tracked 91 matches in 30 days
ELO ▲ 92
2,053
30-day peak: 2,059
Rank EU
#207,499
United Kingdom #3,672 in United Kingdom
Last updated:

How does LockIN-XVII play?

Rating 1.09 (from 266 matches) K/R 0.80 ADR 84.2 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 266 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 88%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.9
Knife kills 8 in 294 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.1%).

2K rounds 15.6%+2.5 pp · Ø 13.1% better than 93%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 79%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 45x 4K, 9 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 14%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, ADR +5.1, Headshots +3 pp, Win rate +5 pp
= Stayed the same
Rating at 1.09
▼ Got worse
ELO −89

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.72).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −104 ELO
60 matches · 53% win rate
In match 1 of the day −72 ELO
58 matches · 41% win rate
On Saturdays −24 ELO, win rate 26%

LockIN-XVII loses the most ELO on Anubis: −104 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.20 · Dust 2

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
47% better than 36%
0.83 better than 87%
87.6 better than 83%
1.13 better than 83%
55% of 346 duels better than 75%
32% of 37 situations better than 33%
Anubis60
53% better than 57%
0.79 better than 80%
84.3 better than 71%
1.09 better than 76%
53% of 249 duels better than 63%
40% of 35 situations better than 58%
Dust 248
44% better than 28%
0.80 better than 80%
85.5 better than 76%
1.09 better than 74%
53% of 195 duels better than 64%
35% of 17 situations better than 42%
Nuke43
49% better than 29%
0.79 better than 64%
81.8 better than 45%
1.09 better than 62%
49% of 147 duels better than 29%
43% of 23 situations better than 57%
Ancient30
30% better than 3%
0.72 better than 42%
74.3 better than 17%
0.98 better than 38%
45% of 112 duels better than 18%
39% of 23 situations better than 54%
Inferno20
50% better than 39%
0.84 better than 85%
85.4 better than 71%
1.15 better than 78%
44% of 84 duels better than 12%
33% of 12 situations better than 36%
Cache7
57% -
0.79 -
86.8 -
1.01-
47% of 43 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LockIN-XVII plays

Across 294 matches LockIN-XVII averages K/R 0.80 and ADR 84.2; the rating across the 266 rated matches is 1.09. Biggest strength: Headshot rate at 56%, better than 88% of level 9 players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 9 players. Averages 17.5 kills per match with 56% headshots. The strongest map is Anubis with a 53% win rate in 60 matches. In 129 of 266 matches the rating was 1.10 or higher (48%), in 86 it was below 0.90. In 215 matches with detailed stats: 45 4Ks and 9 aces. Best month by rating: October 2026 at 1.19. LockIN-XVII loses the most ELO on Anubis (−104 ELO, win rate 53%). Things go best in match 4 of the day (+49 ELO, win rate 53%). Match no. 4 of the day goes best: 53% win rate, +49 ELO. Improved over the last three months: K/R +0.04, ADR +5.1, Headshots +3 pp, Win rate +5 pp. Got weaker: ELO −89. Unchanged in recent months: Rating at 1.09. Last 30 days: 91 matches, win rate 52%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.