Lock1-

Russia
On FACEIT since 2016 306 matches tracked 107 matches in 30 days
ELO ▼ 29
3,052
30-day peak: 3,081
Rank EU ▲ 935 places
#6,661
Russia #1,892 in Russia
30 days · prev. #7,596 · best #6,503
Last updated:

How does Lock1- play?

Rating 1.05 K/R 0.74 ADR 80.1 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 306 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 3.3
Knife kills 5 in 306 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.5%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 33%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 58x 4K, 5 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Lock1- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 306 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −55 ELO
20 matches · 25% win rate
On Anubis −44 ELO
29 matches · 45% win rate
Between 12:00 and 18:00 −83 ELO, win rate 45%
On Thursdays +20 ELO, win rate 48%

Lock1- loses the most ELO on Nuke: −55 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 63 · Anubis
  3. Highest rating in a match: 2.55 · Ancient

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
61% better than 76%
0.75 better than 44%
81.3 better than 45%
1.05 better than 44%
59% of 550 duels better than 84%
46% of 74 situations better than 72%
Dust 274
53% better than 43%
0.76 right on the average
81.9 better than 49%
1.08 right on the average
50% of 317 duels better than 35%
39% of 46 situations better than 49%
Ancient32
53% better than 41%
0.75 better than 46%
79.2 better than 33%
1.05 better than 46%
56% of 148 duels better than 70%
46% of 28 situations better than 71%
Anubis29
45% better than 19%
0.69 better than 21%
73.9 better than 13%
0.97 better than 20%
45% of 149 duels better than 13%
30% of 23 situations better than 28%
Cache21
62% better than 58%
0.74 better than 30%
81.4 better than 30%
1.08 better than 39%
59% of 115 duels better than 73%
31% of 16 situations better than 30%
Nuke20
25% better than 1%
0.71 better than 23%
77.2 better than 23%
0.97 better than 16%
48% of 83 duels better than 21%
42% of 12 situations better than 54%
Inferno10
30% -
0.71 -
79.9 -
0.99-
50% of 36 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lock1- plays

Across 306 matches Lock1- averages K/R 0.74, ADR 80.1 and a rating of 1.05. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 128 of 306 matches the rating was 1.10 or higher (42%), in 115 it was below 0.90. In 306 matches with detailed stats: 58 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. Lock1- loses the most ELO on Nuke (−55 ELO, win rate 25%). Things go best on Mirage (+96 ELO, win rate 61%). Match no. 2 of the day goes best: 68% win rate, −54 ELO. Last 30 days: 107 matches, win rate 53%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.