Lobsterinho

Poland
116 matches tracked 30 matches in 30 days
Last updated:

How does Lobsterinho play?

Rating 1.06 (from 94 matches) K/R 0.74 ADR 83.2 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 94 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 35% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 2%−9 pp better than 13%
K/D 1.09+0.05 better than 67%
Pistol kills per match 3.2
Knife kills 1 in 116 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.4%+2.0 pp better than 88%
Rounds with 3K 3.3%−0.8 pp better than 16%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 11x 4K, 1 ace in 88 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 90%
Utility damage per round 6.8+2.7 better than 94%
Enemies flashed per round 0.27−0.03 better than 42%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.74, ADR at 83.9, ELO at 2,327
▼ Got worse
Rating −0.17, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months unchanged at 0.74.

Patterns

From the last 116 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −76 ELO
29 matches · 55% wins

Lobsterinho loses the most ELO on Dust 2: −76 ELO, 55% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 11 wins in a row · Mirage
  3. Highest rating in a match: 2.19 · Inferno

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
46% better than 26%
0.73 better than 42%
82.3 better than 58%
1.10 better than 70%
47% of 93 duels better than 24%
52% of 29 situations better than 87%
Dust 229
55% better than 60%
0.74 level
81.5 better than 52%
1.02 better than 43%
48% of 87 duels better than 31%
30% of 23 situations better than 28%
Ancient23
43% better than 20%
0.78 better than 68%
89.9 better than 88%
1.04 better than 54%
62% of 68 duels better than 95%
55% of 11 situations better than 84%
Cache11
73% -
0.73 -
79.4 -
1.00-
72% of 32 duels -
13% of 8 situations -
Inferno8
50% -
0.82 -
89.6 -
1.30-
77% of 13 duels -
67% of 3 situations -
Anubis6
50% -
0.67 -
77.0 -
0.82-
50% of 16 duels -
25% of 4 situations -
Nuke4
100% -
0.58 -
70.6 -
0.81-
63% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Lobsterinho plays

Across 116 matches Lobsterinho averages K/R 0.74 and ADR 83.2; the rating across the 94 rated matches is 1.06. Biggest strength: Utility damage per round at 6.8. That is better than 94% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 15.8 kills per match, 47% of them headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 33 of 94 matches the rating was 1.10 or higher (35%), in 28 it was below 0.90. In 88 matches with detailed stats: 11 4Ks and 1 aces. Best month by rating: July 2026 at 1.22. Lobsterinho loses the most ELO on Dust 2 (−76 ELO, win rate 55%). Things go best on Mirage (+51 ELO, win rate 46%). Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.17, Win rate −7 pp. Unchanged in recent months: K/R at 0.74, ADR at 83.9, ELO at 2,327. Last 30 days: 30 matches, win rate 43%, ELO balance +51.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.