Loadingg-

Peru
60 matches tracked
Last updated:

How does Loadingg- play?

Rating 1.00 K/R 0.76 ADR 82.9 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 60 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 32% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 52%+1 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 37%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 0.94−0.06 · Ø 1.00 better than 31%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (3.9%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 36%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 97%
MVPs per match 2.5+0.2 · Ø 2.3 better than 86%
4Ks and aces 5x 4K, 3 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 32%
Utility damage per round 1.6−2.5 · Ø 4.1 better than 3%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 47%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +6 pp, ELO +113
= Stayed the same
K/R at 0.75, Rating at 0.99
▼ Got worse
ADR −5.2, Win rate −16 pp

Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.77). Just above the average (0.73).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
21 matches · 43% win rate

Loadingg- loses the most ELO on Mirage: −27 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 25%
0.78 better than 77%
85.3 better than 80%
1.02 better than 60%
54% of 168 duels better than 73%
22% of 9 situations better than 11%
Dust 220
50% right on the average
0.74 better than 64%
81.5 better than 65%
0.99 right on the average
54% of 151 duels better than 74%
43% of 7 situations better than 64%
Ancient8
50% -
0.76 -
87.5 -
0.98-
58% of 59 duels -
0% of 1 situations -
Anubis7
71% -
0.80 -
83.5 -
1.04-
44% of 63 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Loadingg- plays

Across 60 matches Loadingg- averages K/R 0.76, ADR 82.9 and a rating of 1.00. Biggest strength: Rounds with first kill at 17%, better than 99% of level 7 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 7 players. Averages 16.7 kills per match with 44% headshots. The strongest map is Dust 2 with a 50% win rate in 20 matches. In 19 of 60 matches the rating was 1.10 or higher (32%), in 22 it was below 0.90. In 39 matches with detailed stats: 5 4Ks and 3 aces. Loadingg- loses the most ELO on Mirage (−27 ELO, win rate 43%). Things go best on Dust 2 (+46 ELO, win rate 50%). Improved over the last three months: Headshots +6 pp, ELO +113. Got weaker: ADR −5.2, Win rate −16 pp. Unchanged in recent months: K/R at 0.75, Rating at 0.99. Last 30 days: 3 matches, win rate 33%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.