LoW_TaB-_-
How does LoW_TaB-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).
Compared with 1,256 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.86 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 10.9% of rounds and so well below the average (13.1%).
Utility and deaths
Average4.8 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.69. Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.92. Last 3 months: 0.93 (at the start 0.75). Clearly below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 75.2. Last 3 months: 69.2 (at the start 71.2). Well below the average (79.7).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 45% (at the start 47%). Clearly below the average (48%).
Matches won (win rate)
Best month: June 2026 with 62%. Last 3 months: 52% (at the start 61%). Slightly above the average (50%).
Best month: October 2026 with 1,650. Last 3 months: 1,582 (at the start 1,536).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 64 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.69 · Dust 2
- Most kills in a match: 36 · Anubis
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 64 matchesCompared with players on the same level who have at least 15 matches on the map.
How LoW_TaB-_- plays
Across 64 matches LoW_TaB-_- averages K/R 0.63 and ADR 70.5; the rating across the 43 rated matches is 0.85. Biggest strength: Opening duels won at 56%, better than 91% of level 8 players. Most room to improve: Rating at 0.85, better than only 3% of level 8 players. Averages 14.0 kills per match with 46% headshots. The strongest map is Mirage with a 64% win rate in 28 matches. In 10 of 43 matches the rating was 1.10 or higher (23%), in 24 it was below 0.90. In 23 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. Things go best on Mirage (+1 ELO, win rate 64%). Improved over the last three months: Rating +0.18. Got weaker: Headshots −2 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.65, ADR at 69.2, ELO at 1,582. Last 30 days: 3 matches, win rate 67%, net ELO +32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.