LoSiento0

Poland
On FACEIT since 2024 84 matches tracked 20 matches in 30 days
Last updated:

How does LoSiento0 play?

Rating 0.87 K/R 0.65 ADR 70.8 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 84 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 38%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 10%−10 pp · Ø 20% better than 2%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 0.84−0.16 · Ø 1.00 better than 3%
Pistol kills per match 2.3
Knife kills 4 in 84 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 13%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 14%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 9x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 12%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.88, ADR at 71.3, Headshots at 49%, Win rate at 52%
▼ Got worse
ELO −165

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.71. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.72).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
22 matches · 45% win rate

LoSiento0 loses the most ELO on Mirage: −27 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.64 · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
45% better than 30%
0.66 better than 17%
71.2 better than 10%
0.88 better than 9%
41% of 123 duels better than 8%
57% of 14 situations better than 91%
Inferno13
23% -
0.59 -
65.6 -
0.80-
45% of 73 duels -
33% of 9 situations -
Ancient12
67% -
0.61 -
70.9 -
0.81-
43% of 75 duels -
43% of 7 situations -
Anubis12
75% -
0.68 -
73.1 -
0.94-
50% of 60 duels -
33% of 3 situations -
Dust 211
36% -
0.65 -
72.0 -
0.89-
51% of 45 duels -
33% of 6 situations -
Cache7
43% -
0.57 -
65.1 -
0.73-
27% of 30 duels -
0% of 1 situations -
Nuke4
75% -
0.80 -
81.5 -
1.04-
57% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LoSiento0 plays

Across 84 matches LoSiento0 averages K/R 0.65, ADR 70.8 and a rating of 0.87. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: Rating at 0.87, better than only 3% of level 9 players. Averages 14.3 kills per match with 50% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 21 of 84 matches the rating was 1.10 or higher (25%), in 48 it was below 0.90. In 61 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: May 2026 at 0.98. LoSiento0 loses the most ELO on Mirage (−27 ELO, win rate 45%). Match no. 2 of the day goes best: 56% win rate, +47 ELO. Got weaker: ELO −165. Unchanged in recent months: K/R at 0.65, Rating at 0.88, ADR at 71.3, Headshots at 49%, Win rate at 52%. Last 30 days: 20 matches, win rate 50%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.