LoSiente

Estonia
310 matches tracked 82 matches in 30 days
Last updated:

How does LoSiente play?

Rating 0.94 (from 264 matches) K/R 0.69 ADR 78.0 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 264 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so slightly below the average (0.97).

Headshot rate 51%+3 pp · Ø 48% better than 74%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.89−0.08 · Ø 0.97 better than 13%
Pistol kills per match 2.5
Knife kills 1 in 310 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 42x 4K, 1 ace in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 74%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.12
= Stayed the same
ADR at 78.7, Headshots at 51%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.64). Just below the average (0.71).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −96 ELO
62 matches · 35% win rate
On Anubis −67 ELO
40 matches · 45% win rate
Between 6:00 and 12:00 +52 ELO, win rate 39%
On Saturdays +129 ELO, win rate 38%

LoSiente loses the most ELO in match 1 of the day: −96 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 1.93 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
42% better than 21%
0.65 better than 16%
76.8 better than 35%
0.88 better than 11%
42% of 415 duels better than 11%
37% of 30 situations better than 46%
Ancient56
55% better than 66%
0.78 better than 76%
83.4 better than 68%
1.08 better than 78%
50% of 317 duels right on the average
36% of 28 situations better than 48%
Anubis40
45% better than 32%
0.71 better than 43%
81.8 better than 61%
0.98 better than 42%
53% of 209 duels better than 65%
47% of 15 situations better than 71%
Dust 240
55% better than 66%
0.62 better than 7%
74.2 better than 22%
0.86 better than 7%
46% of 143 duels better than 25%
57% of 14 situations better than 91%
Nuke39
54% right on the average
0.68 better than 18%
74.4 better than 19%
0.92 better than 13%
51% of 138 duels better than 44%
47% of 15 situations better than 66%
Inferno28
57% better than 67%
0.67 better than 30%
74.9 better than 30%
0.90 better than 17%
47% of 144 duels better than 29%
55% of 11 situations better than 85%
Cache11
55% -
0.66 -
72.2 -
0.89-
42% of 57 duels -
25% of 4 situations -
Vertigo5
40% -
0.77 -
88.7 -
1.12-
54% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LoSiente plays

Across 310 matches LoSiente averages K/R 0.69 and ADR 78.0; the rating across the 264 rated matches is 0.94. Biggest strength: Rounds with first kill at 12%, better than 79% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 15.2 kills per match with 51% headshots. The strongest map is Inferno with a 57% win rate in 28 matches. In 71 of 264 matches the rating was 1.10 or higher (27%), in 129 it was below 0.90. In 244 matches with detailed stats: 42 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. LoSiente loses the most ELO in match 1 of the day (−96 ELO, win rate 35%). Things go best on Ancient (+77 ELO, win rate 55%). From match no. 5 of the day on, things go best: 58% win rate, +47 ELO. Improved over the last three months: K/R +0.06, Rating +0.12. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 78.7, Headshots at 51%. Last 30 days: 82 matches, win rate 44%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.