LoLi4oPiK

SH
On FACEIT since 2020 272 matches tracked 94 matches in 30 days
ELO ▲ 75
3,203
30-day peak: 3,294
Rank EU ▼ 277 places
#3,481
SH #3 in SH
30 days · prev. #3,204 · best #2,499
Last updated:

How does LoLi4oPiK play?

Rating 1.20 K/R 0.85 ADR 87.6 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 271 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 87%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 42%

Weapons and aim

Strength
Where do the kills come from?

1.22 K/D and so clearly above the average (1.06).

Headshot rate 59%+6 pp · Ø 53% better than 83%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.22+0.16 · Ø 1.06 better than 85%
Pistol kills per match 3.8
Knife kills 2 in 271 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.6%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 92%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 68x 4K, 10 aces in 219 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (3.9).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 1.1−2.8 · Ø 3.9 better than 1%
Enemies flashed per round 0.15−0.17 · Ø 0.32 better than 6%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +5.1
= Stayed the same
Win rate at 57%
▼ Got worse
Headshots −2 pp, ELO −344

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.86 (at the start 0.79). Well above the average (0.75).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −105 ELO
66 matches · 50% win rate
On Mirage −67 ELO
104 matches · 53% win rate
Between 6:00 and 12:00 −104 ELO, win rate 45%
On Thursdays −144 ELO, win rate 44%

LoLi4oPiK loses the most ELO in match 1 of the day: −105 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
53% better than 41%
0.86 better than 87%
88.3 better than 77%
1.19 better than 84%
57% of 531 duels better than 75%
41% of 63 situations better than 57%
Dust 275
63% better than 78%
0.91 better than 95%
93.6 better than 91%
1.27 better than 92%
58% of 456 duels better than 78%
34% of 38 situations better than 38%
Anubis32
44% better than 15%
0.80 better than 72%
83.3 better than 57%
1.13 better than 71%
51% of 174 duels better than 40%
27% of 15 situations better than 22%
Cache26
62% better than 60%
0.82 better than 63%
81.8 better than 33%
1.19 better than 72%
54% of 113 duels better than 43%
12% of 17 situations better than 3%
Nuke14
64% -
0.79 -
80.2 -
1.14-
53% of 66 duels -
36% of 14 situations -
Inferno12
67% -
0.78 -
82.7 -
1.19-
61% of 57 duels -
29% of 7 situations -
Ancient4
50% -
0.78 -
76.0 -
1.05-
60% of 20 duels -
0% of 3 situations -
Vertigo3
67% -
0.95 -
93.8 -
1.44-
47% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LoLi4oPiK plays

Across 271 matches LoLi4oPiK averages K/R 0.85, ADR 87.6 and a rating of 1.20. Biggest strength: 3K rounds at 5.6%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 18.9 kills per match with 59% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 161 of 271 matches the rating was 1.10 or higher (59%), in 59 it was below 0.90. In 219 matches with detailed stats: 68 4Ks and 10 aces. Best month by rating: October 2026 at 1.30. LoLi4oPiK loses the most ELO in match 1 of the day (−105 ELO, win rate 50%). Things go best on Dust 2 (+295 ELO, win rate 63%). Match no. 3 of the day goes best: 64% win rate, +156 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +5.1. Got weaker: Headshots −2 pp, ELO −344. Unchanged in recent months: Win rate at 57%. Last 30 days: 94 matches, win rate 60%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.