LoGx

Germany
48 matches tracked 48 matches in 30 days
Last updated:

How does LoGx play?

Rating 1.00 (from 47 matches) K/R 0.76 ADR 83.6 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most
Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 53%+3 pp · Ø 50% better than 80%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 1%
Clutch 1v2 won 17%−6 pp · Ø 23% better than 22%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (45%).

Headshot rate 56%+11 pp · Ø 45% better than 95%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.7
Knife kills 1 in 48 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.1%).

2K rounds 15.8%+2.7 pp · Ø 13.1% better than 98%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 10%
MVPs per match 2.4+0.2 · Ø 2.2 better than 83%
4Ks and aces 7x 4K, 1 ace in 47 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 17%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 18%
Deaths per round 76%+4 pp · Ø 72% better than 19%

Patterns

From the last 48 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 27 · Cache
  3. Highest rating in a match: 1.64 · Cache

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
75% better than 99%
0.77 better than 77%
83.6 better than 77%
1.00 better than 57%
51% of 77 duels better than 60%
13% of 8 situations better than 3%
Ancient12
50% -
0.73 -
79.2 -
0.97-
54% of 79 duels -
33% of 6 situations -
Inferno7
43% -
0.78 -
89.8 -
1.06-
63% of 32 duels -
25% of 4 situations -
Nuke5
80% -
0.74 -
83.3 -
0.93-
47% of 30 duels -
0% of 3 situations -
Cache4
50% -
0.88 -
96.4 -
1.17-
52% of 33 duels -
0% of 3 situations -
Dust 23
67% -
0.71 -
75.9 -
0.98-
50% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LoGx plays

Across 48 matches LoGx averages K/R 0.76 and ADR 83.6; the rating across the 47 rated matches is 1.00. Biggest strength: Headshot rate at 56%, better than 95% of level 6 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 6 players. Averages 16.1 kills per match with 56% headshots. The strongest map is Mirage with a 75% win rate in 16 matches. In 17 of 47 matches the rating was 1.10 or higher (36%), in 19 it was below 0.90. In 47 matches with detailed stats: 7 4Ks and 1 ace. Last 30 days: 48 matches, win rate 60%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.