Lmg06

France
On FACEIT since 2023 430 matches tracked 165 matches in 30 days
ELO ▲ 304
3,065
30-day peak: 3,091
Rank EU ▲ 2,172 places
#6,295
France #142 in France
30 days · prev. #8,467 · best #6,082
Last updated:

How does Lmg06 play?

Rating 1.13 K/R 0.81 ADR 84.9 from 430 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 430 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (369 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 3.0
Knife kills 1 in 430 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 78%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 83x 4K, 8 aces in 369 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 13%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +396
= Stayed the same
K/R at 0.82, Rating at 1.13, ADR at 85.3, Headshots at 53%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 430 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −98 ELO
37 matches · 35% win rate
Between 18:00 and 24:00 +106 ELO, win rate 48%
On Tuesdays −71 ELO, win rate 48%

Lmg06 loses the most ELO on Ancient: −98 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.12 · Anubis
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 430 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2124
58% better than 62%
0.84 better than 82%
87.1 better than 73%
1.16 better than 75%
55% of 562 duels better than 63%
38% of 69 situations better than 46%
Mirage79
47% better than 18%
0.75 better than 44%
79.8 better than 37%
1.02 better than 34%
51% of 348 duels better than 40%
34% of 35 situations better than 35%
Anubis68
60% better than 67%
0.87 better than 91%
88.7 better than 83%
1.21 better than 88%
58% of 328 duels better than 79%
38% of 37 situations right on the average
Cache41
59% right on the average
0.88 better than 86%
89.6 better than 71%
1.25 better than 86%
56% of 170 duels better than 56%
48% of 25 situations better than 71%
Inferno41
54% better than 25%
0.83 better than 68%
84.5 better than 49%
1.20 better than 68%
53% of 186 duels better than 33%
52% of 23 situations better than 81%
Ancient37
35% better than 4%
0.70 better than 22%
76.4 better than 19%
0.94 better than 12%
44% of 174 duels better than 9%
12% of 17 situations better than 3%
Nuke37
46% better than 16%
0.82 better than 72%
86.8 better than 70%
1.12 better than 61%
57% of 138 duels better than 69%
17% of 18 situations better than 9%
Vertigo3
0% -
0.62 -
68.9 -
0.77-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lmg06 plays

Across 430 matches Lmg06 averages K/R 0.81, ADR 84.9 and a rating of 1.13. Biggest strength: 3K rounds at 5.2%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 20% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 53% headshots. The strongest map is Anubis with a 60% win rate in 68 matches. In 230 of 430 matches the rating was 1.10 or higher (53%), in 124 it was below 0.90. In 369 matches with detailed stats: 83 4Ks and 8 aces. Best month by rating: September 2026 at 1.16. Lmg06 loses the most ELO on Ancient (−98 ELO, win rate 35%). Things go best on Dust 2 (+124 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −5 ELO. Improved over the last three months: ELO +396. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.13, ADR at 85.3, Headshots at 53%. Last 30 days: 165 matches, win rate 54%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.