Lloyd126

Ukraine
89 matches tracked 65 matches in 30 days
ELO ▲ 254
2,081
30-day peak: 2,081
Rank EU
#191,739
Ukraine #7,483 in Ukraine
Last updated:

How does Lloyd126 play?

Rating 1.29 K/R 0.93 ADR 100.0 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 89 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 6% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.31+0.29 · Ø 1.02 better than 97%
Pistol kills per match 3.1
Knife kills 2 in 89 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.9% of rounds and so well above the average (13.3%).

2K rounds 17.9%+4.6 pp · Ø 13.3% better than 99%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 26x 4K, 6 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 4%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Lloyd126 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches, all from the last 3 months.

Kills per round (K/R)

0.89
AugSepOct

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.76 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient17
41% better than 17%
0.81 better than 79%
85.8 better than 72%
1.09 better than 70%
54% of 114 duels better than 66%
17% of 12 situations better than 7%
Inferno16
63% better than 83%
0.92 better than 95%
100.4 better than 98%
1.30 better than 94%
50% of 109 duels better than 39%
46% of 13 situations better than 73%
Nuke15
80% better than 98%
1.05 better than 99%
113.1 better than 99%
1.46 better than 99%
64% of 103 duels better than 96%
45% of 11 situations better than 64%
Dust 214
71% -
1.00 -
107.3 -
1.46-
65% of 92 duels -
67% of 9 situations -
Mirage10
50% -
0.80 -
89.4 -
1.12-
45% of 60 duels -
80% of 5 situations -
Anubis8
63% -
0.92 -
97.2 -
1.24-
60% of 48 duels -
33% of 6 situations -
Cache8
50% -
1.00 -
110.3 -
1.36-
63% of 75 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lloyd126 plays

Across 89 matches Lloyd126 averages K/R 0.93, ADR 100.0 and a rating of 1.29. Biggest strength: Damage per round (ADR) at 100.0, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 20.3 kills per match with 48% headshots. The strongest map is Nuke with a 80% win rate in 15 matches. In 58 of 89 matches the rating was 1.10 or higher (65%), in 15 it was below 0.90. In 89 matches with detailed stats: 26 4Ks and 6 aces. Last 30 days: 65 matches, win rate 62%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.