Ljubban

Sweden
On FACEIT since 2017 151 matches tracked 24 matches in 30 days
Last updated:

How does Ljubban play?

Rating 0.99 K/R 0.71 ADR 78.7 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 151 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.5
Knife kills 2 in 151 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.3%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 15%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 21x 4K, 4 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +14 pp, ELO +697
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 78.9
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −75 ELO
27 matches · 56% win rate
On Mirage −23 ELO
48 matches · 40% win rate
Between 0:00 and 6:00 +30 ELO, win rate 41%
On Sundays −1 ELO, win rate 41%

Ljubban loses the most ELO on Ancient: −75 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 35 · Nuke
  3. Highest rating in a match: 2.47 · Cache

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
40% better than 13%
0.68 better than 24%
75.6 better than 26%
0.93 better than 20%
49% of 183 duels better than 40%
38% of 40 situations right on the average
Dust 230
53% better than 56%
0.76 better than 60%
87.9 better than 81%
1.09 better than 69%
56% of 119 duels better than 76%
20% of 10 situations better than 10%
Ancient27
56% better than 62%
0.79 better than 71%
85.2 better than 70%
1.10 better than 73%
57% of 124 duels better than 80%
60% of 15 situations better than 92%
Anubis16
63% better than 85%
0.58 better than 2%
64.5 better than 1%
0.80 better than 1%
41% of 71 duels better than 6%
60% of 5 situations better than 92%
Nuke15
73% better than 94%
0.71 better than 26%
77.5 better than 24%
0.99 better than 27%
48% of 54 duels better than 26%
50% of 8 situations better than 76%
Inferno7
14% -
0.70 -
78.4 -
0.94-
58% of 26 duels -
0% of 3 situations -
Cache4
25% -
0.77 -
80.9 -
1.07-
39% of 18 duels -
50% of 2 situations -
Vertigo4
50% -
0.62 -
69.4 -
0.87-
39% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ljubban plays

Across 151 matches Ljubban averages K/R 0.71, ADR 78.7 and a rating of 0.99. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 51% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 48 of 151 matches the rating was 1.10 or higher (32%), in 70 it was below 0.90. In 107 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: October 2026 at 1.08. Ljubban loses the most ELO on Ancient (−75 ELO, win rate 56%). Things go best in match 3 of the day (+34 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +34 ELO. Improved over the last three months: Win rate +14 pp, ELO +697. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 78.9. Last 30 days: 24 matches, win rate 71%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.