LizaMurrrr

Poland
On FACEIT since 2025 256 matches tracked 117 matches in 30 days
Last updated:

How does LizaMurrrr play?

Rating 1.17 K/R 0.84 ADR 90.4 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 256 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 3.4
Knife kills 6 in 256 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 74x 4K, 8 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.15, Rating +0.18, ADR +13.9, Win rate +11 pp, ELO +218
= Stayed the same
Headshots at 62%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.86 (at the start 0.71). Well above the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −86 ELO
80 matches · 48% win rate
On Dust 2 −35 ELO
66 matches · 50% win rate
Between 12:00 and 18:00 −70 ELO, win rate 40%
On Tuesdays −14 ELO, win rate 41%

LizaMurrrr loses the most ELO on Mirage: −86 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Highest rating in a match: 2.62 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
48% better than 36%
0.86 better than 91%
93.7 better than 93%
1.20 better than 91%
54% of 461 duels better than 66%
48% of 42 situations better than 78%
Dust 266
50% better than 43%
0.85 better than 89%
92.2 better than 90%
1.18 better than 87%
54% of 318 duels better than 62%
40% of 25 situations better than 59%
Ancient34
38% better than 10%
0.85 better than 90%
89.0 better than 82%
1.20 better than 91%
59% of 136 duels better than 87%
27% of 15 situations better than 24%
Nuke19
37% better than 7%
0.83 better than 79%
86.5 better than 69%
1.13 better than 71%
59% of 91 duels better than 80%
17% of 12 situations better than 8%
Anubis18
56% better than 63%
0.75 right on the average
80.8 better than 48%
1.03 better than 46%
54% of 81 duels better than 62%
46% of 13 situations better than 73%
Cache17
47% -
0.90 -
95.2 -
1.29-
56% of 80 duels -
17% of 18 situations -
Inferno17
59% better than 64%
0.72 better than 34%
79.4 better than 34%
0.98 better than 19%
45% of 109 duels better than 14%
11% of 9 situations better than 5%
Vertigo4
75% -
0.96 -
99.6 -
1.33-
63% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How LizaMurrrr plays

Across 256 matches LizaMurrrr averages K/R 0.84, ADR 90.4 and a rating of 1.17. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 62% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 139 of 256 matches the rating was 1.10 or higher (54%), in 74 it was below 0.90. In 235 matches with detailed stats: 74 4Ks and 8 aces. Best month by rating: October 2026 at 1.29. LizaMurrrr loses the most ELO on Mirage (−86 ELO, win rate 48%). Things go best on Ancient (+55 ELO, win rate 38%). Match no. 3 of the day goes best: 53% win rate, +14 ELO. Improved over the last three months: K/R +0.15, Rating +0.18, ADR +13.9, Win rate +11 pp, ELO +218. Unchanged in recent months: Headshots at 62%. Last 30 days: 117 matches, win rate 48%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.