LiptonStOsk

Russia
60 matches tracked 21 matches in 30 days
Last updated:

How does LiptonStOsk play?

Rating 1.43 (from 21 matches) K/R 0.96 ADR 102.8 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.43
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with at least a normal rating (0.90 and up). 81%
Rating spread from 21 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 52% good 1.10 to 1.29 5% normal 0.90 to 1.09 5% weak 0.75 to 0.89 14% very weak below 0.75 5%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average. More first kills per match than the level 10 average.
Multi-killsDamageEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 73%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 26%−13 pp better than 4%
Clutch 1v2 won 38%+17 pp better than 99%
Clutch kills per match 1.8+0.2 better than 66%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 19%
AWP share of kills 7%−4 pp better than 42%
K/D 1.34+0.31 better than 98%
Pistol kills per match 3.2
Knife kills 4 in 60 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.3%+3.0 pp better than 94%
Rounds with 3K 7.4%+3.3 pp better than 99%
MVPs per match 3.4+1.1 better than 99%
4Ks and aces 18x 4K, 4 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 62%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.25−0.05 better than 35%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

1.03
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 1.03.

Patterns

From the last 60 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.83 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
58% better than 73%
1.01 better than 99%
107.9 better than 99%
1.51–
58% of 107 duels better than 84%
28% of 18 situations better than 20%
Dust 219
63% better than 86%
0.93 better than 98%
98.1 better than 97%
1.44–
56% of 70 duels better than 74%
22% of 9 situations better than 13%
Ancient3
67% –
0.94 –
101.4 –
-
33% of 9 duels –
0% of 1 situations –
Cache3
67% –
0.91 –
102.2 –
1.34–
64% of 11 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How LiptonStOsk plays

Across 60 matches LiptonStOsk averages K/R 0.96 and ADR 102.8; the rating across the 21 rated matches is 1.43. Biggest strength: Damage per round (ADR) at 102.8. That is better than 99% of players on level 10. Most room to improve: Clutch 1v1 won at 26%. That is better than only 4% of players on level 10. On average 21.8 kills per match, 45% of them headshots. The strongest map is Dust 2 with a 63% win rate in 19 matches. In 16 of 21 matches the rating was 1.10 or higher (76%), in 4 it was below 0.90. In 41 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: September 2026 at 1.44. Things go best on Mirage (+79 ELO, win rate 58%). Last 30 days: 21 matches, win rate 62%, ELO balance +62.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.