LipToneQ_213
How does LipToneQ_213 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 7 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: August 2026 with 0.71.
Rating, 1.00 is an average match
Best month: October 2026 with 0.91.
Damage per round (ADR)
Best month: August 2026 with 80.6.
Share of headshot kills
Best month: July 2026 with 47%.
Matches won (win rate)
Best month: August 2026 with 58%.
Best month: October 2026 with 1,310.
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 84 matches, each row based on 20+ matches.Where does the ELO go?
LipToneQ_213 loses the most ELO on Mirage: −103 ELO, 50% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.23 · Mirage
- Most kills in a match: 27 · Mirage
- Longest win streak: 8 wins in a row · Ancient
Maps in detail
from the last 84 matchesCompared with players on the same level who have at least 15 matches on the map.
How LipToneQ_213 plays
Across 84 matches LipToneQ_213 averages K/R 0.69 and ADR 79.0; the rating across the 22 rated matches is 0.86. Biggest strength: Utility damage per round at 6.4. That is better than 90% of players on level 7. Most room to improve: Rating at 0.86. That is better than only 6% of players on level 7. On average 14.9 kills per match, 38% of them headshots. The strongest map is Ancient with a 65% win rate in 23 matches. In 6 of 22 matches the rating was 1.10 or higher (27%), in 9 it was below 0.90. In 79 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 0.91. LipToneQ_213 loses the most ELO on Mirage (−103 ELO, win rate 50%). Things go best on Ancient (+25 ELO, win rate 65%). Last 30 days: 20 matches, win rate 60%, ELO balance +27.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.