Lion_oF
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average38% of opening duels won and so well below the average (50%).
Clutch
Weakness1.0 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.77 K/D and so well below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (3.9%).
Utility and deaths
Weakness0.05 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.58 (at the start 0.69). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 0.93. Last 3 months: 0.77 (at the start 0.93). Well below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 75.9. Last 3 months: 68.3 (at the start 75.9). Well below the average (79.6).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months: 56% (at the start 54%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 49% (at the start 62%). Right on the average (49%).
Best month: October 2026 with 1,734. Last 3 months: 1,734 (at the start 1,620).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 109 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Lion_oF loses the most ELO in match 3 of the day: +27 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.55 · Mirage
- Most kills in a match: 29 · Dust 2
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 109 matchesCompared with players on the same level who have at least 15 matches on the map.
How Lion_oF plays
Across 109 matches Lion_oF averages K/R 0.60, ADR 69.9 and a rating of 0.80. Biggest strength: Headshot rate at 55%, better than 85% of level 9 players. Most room to improve: Rating at 0.80, better than only 1% of level 9 players. Averages 13.3 kills per match with 55% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 15 of 109 matches the rating was 1.10 or higher (14%), in 69 it was below 0.90. In 85 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 0.93. Lion_oF loses the most ELO in match 3 of the day (+27 ELO, win rate 45%). Things go best on Dust 2 (+49 ELO, win rate 42%). Match no. 2 of the day goes best: 65% win rate, −3 ELO. Improved over the last three months: Headshots +2 pp, ELO +114. Got weaker: K/R −0.11, Rating −0.16, ADR −7.6, Win rate −13 pp. Last 30 days: 20 matches, win rate 50%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.