LintUxx

Finland
On FACEIT since 2018 82 matches tracked 61 matches in 30 days
ELO ▲ 150
2,354
30-day peak: 2,354
Rank EU
#84,528
Finland #2,184 in Finland
Last updated:

How does LintUxx play?

Rating 1.15 K/R 0.81 ADR 87.5 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 82 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.19+0.16 · Ø 1.03 better than 87%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.4%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 93%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 14x 4K, 2 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether LintUxx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 66 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: September 2026 with 0.94.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
20 matches · 50% win rate

LintUxx loses the most ELO in match 2 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.19 · Cache
  3. Most kills in a match: 53 · Ancient

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
67% better than 92%
0.76 better than 57%
80.7 better than 48%
1.10 better than 69%
65% of 66 duels better than 98%
36% of 14 situations better than 44%
Anubis13
46% -
0.80 -
84.3 -
1.12-
50% of 46 duels -
50% of 14 situations -
Ancient12
50% -
0.90 -
99.8 -
1.25-
58% of 50 duels -
33% of 9 situations -
Nuke11
73% -
0.79 -
82.9 -
1.12-
47% of 34 duels -
29% of 7 situations -
Cache9
56% -
0.88 -
93.5 -
1.21-
50% of 28 duels -
33% of 3 situations -
Dust 28
75% -
0.84 -
95.4 -
1.25-
55% of 31 duels -
22% of 9 situations -
Inferno8
25% -
0.74 -
77.9 -
1.03-
61% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LintUxx plays

Across 82 matches LintUxx averages K/R 0.81, ADR 87.5 and a rating of 1.15. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 49% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 43 of 82 matches the rating was 1.10 or higher (52%), in 19 it was below 0.90. In 66 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 1.29. LintUxx loses the most ELO in match 2 of the day (±0 ELO, win rate 50%). Things go best in match 1 of the day (±0 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate. Last 30 days: 61 matches, win rate 57%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.