Lindoow

Russia
On FACEIT since 2016 208 matches tracked 43 matches in 30 days
ELO ▼ 4
2,330
30-day peak: 2,348
Rank EU
#91,158
Russia #30,001 in Russia
Last updated:

How does Lindoow play?

Rating 1.09 K/R 0.78 ADR 82.2 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 208 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.10+0.07 · Ø 1.03 better than 70%
Pistol kills per match 3.0
Knife kills 1 in 208 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 28x 4K, 3 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08
= Stayed the same
ADR at 82.4, ELO at 2,324
▼ Got worse
Headshots −9 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −60 ELO
37 matches · 35% win rate
Between 12:00 and 18:00 −5 ELO, win rate 41%
On Wednesdays +25 ELO, win rate 40%

Lindoow loses the most ELO in match 3 of the day: −60 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.35 · Anubis
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
57% better than 69%
0.79 better than 72%
82.1 better than 55%
1.11 better than 72%
59% of 269 duels better than 85%
38% of 45 situations better than 53%
Ancient41
54% better than 57%
0.79 better than 70%
84.7 better than 66%
1.10 better than 70%
58% of 116 duels better than 84%
43% of 23 situations better than 64%
Mirage34
38% better than 8%
0.73 better than 44%
77.5 better than 32%
0.99 better than 34%
57% of 134 duels better than 80%
29% of 24 situations better than 23%
Anubis31
48% better than 37%
0.82 better than 83%
86.7 better than 77%
1.15 better than 83%
56% of 147 duels better than 72%
32% of 22 situations better than 38%
Nuke17
59% better than 62%
0.71 better than 29%
74.8 better than 18%
0.99 better than 31%
42% of 71 duels better than 7%
50% of 8 situations better than 72%
Cache10
80% -
0.87 -
91.3 -
1.23-
54% of 52 duels -
43% of 7 situations -
Inferno8
38% -
0.76 -
79.6 -
1.01-
53% of 32 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lindoow plays

Across 208 matches Lindoow averages K/R 0.78, ADR 82.2 and a rating of 1.09. Biggest strength: Opening duels won at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 88 of 208 matches the rating was 1.10 or higher (42%), in 64 it was below 0.90. In 125 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 1.14. Lindoow loses the most ELO in match 3 of the day (−60 ELO, win rate 35%). Things go best in match 1 of the day (+144 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +144 ELO. Improved over the last three months: K/R +0.04, Rating +0.08. Got weaker: Headshots −9 pp, Win rate −5 pp. Unchanged in recent months: ADR at 82.4, ELO at 2,324. Last 30 days: 43 matches, win rate 49%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.