Limonmal

Germany
On FACEIT since 2026 40 matches tracked
ELO
1,631
Rank EU
#482,478
Last updated:

How does Limonmal play?

Rating 1.11 (from 20 matches) K/R 0.84 ADR 93.7 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 35% good 1.10 to 1.29 10% normal 0.90 to 1.09 30% weak 0.75 to 0.89 5% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More damage per round than the level 8 average.
EntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so clearly above the average (0.97).

Headshot rate 51%+3 pp · Ø 48% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.08+0.11 · Ø 0.97 better than 78%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (12.8%).

2K rounds 16.3%+3.5 pp · Ø 12.8% better than 98%
3K rounds 5.7%+1.9 pp · Ø 3.8% better than 97%
MVPs per match 2.8+0.6 · Ø 2.2 better than 96%
4Ks and aces 3x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 22%
Deaths per round 78%+5 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +20 pp
= Stayed the same
K/R at 0.84, ADR at 92.6
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.85
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.92. Last 3 months: 0.84 (at the start 0.83). Well above the average (0.71).

Patterns

From the last 40 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.71 · Dust 2
  3. Most kills in a match: 27 · Anubis

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
54% -
0.82 -
90.9 -
1.00-
29% of 41 duels -
0% of 2 situations -
Mirage12
67% -
0.83 -
94.3 -
1.11-
59% of 34 duels -
67% of 3 situations -
Anubis8
63% -
0.82 -
90.1 -
1.21-
50% of 36 duels -
33% of 3 situations -
Nuke5
80% -
1.03 -
110.6 -
1.39-
50% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Limonmal plays

Across 40 matches Limonmal averages K/R 0.84 and ADR 93.7; the rating across the 20 rated matches is 1.11. Biggest strength: Damage per round (ADR) at 93.7, better than 98% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 18.0 kills per match with 51% headshots. The strongest map is Mirage with a 67% win rate in 12 matches. In 9 of 20 matches the rating was 1.10 or higher (45%), in 5 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 1.13. Things go best in match 1 of the day (±0 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate. Improved over the last three months: Win rate +20 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.84, ADR at 92.6. Last 30 days: 5 matches, win rate 80%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.