Limonczello

Poland
On FACEIT since 2021 185 matches tracked 35 matches in 30 days
Last updated:

How does Limonczello play?

Rating 0.92 K/R 0.67 ADR 76.2 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 185 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 23% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 10%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.92−0.05 · Ø 0.97 better than 20%
Pistol kills per match 2.9
Knife kills 1 in 185 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.8%).

2K rounds 11.8%−1.0 pp · Ø 12.8% better than 18%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 17%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 16x 4K, 2 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 72%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +12 pp, ELO +675
= Stayed the same
Rating at 0.92
▼ Got worse
K/R −0.06, ADR −5.0, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.66 (at the start 0.72). Slightly below the average (0.71).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −93 ELO
56 matches · 46% win rate
On Dust 2 −55 ELO
40 matches · 58% win rate
On Thursdays −52 ELO, win rate 41%

Limonczello loses the most ELO on Mirage: −93 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.76 · Anubis
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
46% better than 34%
0.66 better than 19%
76.0 better than 31%
0.89 better than 13%
45% of 240 duels better than 22%
48% of 23 situations better than 76%
Dust 240
58% better than 77%
0.63 better than 9%
73.4 better than 19%
0.89 better than 12%
48% of 156 duels better than 35%
36% of 25 situations better than 47%
Anubis28
50% right on the average
0.70 better than 38%
79.5 better than 48%
0.96 better than 35%
47% of 113 duels better than 31%
25% of 20 situations better than 19%
Inferno22
64% better than 86%
0.74 better than 64%
81.7 better than 65%
1.03 better than 64%
52% of 100 duels better than 57%
54% of 13 situations better than 84%
Nuke17
65% better than 81%
0.68 better than 18%
74.8 better than 20%
0.95 better than 21%
45% of 96 duels better than 17%
42% of 12 situations better than 54%
Ancient10
50% -
0.66 -
73.8 -
0.92-
33% of 36 duels -
33% of 3 situations -
Cache9
56% -
0.65 -
72.9 -
0.86-
54% of 28 duels -
0% of 2 situations -
Vertigo3
33% -
0.64 -
76.3 -
0.83-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Limonczello plays

Across 185 matches Limonczello averages K/R 0.67, ADR 76.2 and a rating of 0.92. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 14.9 kills per match with 39% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 48 of 185 matches the rating was 1.10 or higher (26%), in 88 it was below 0.90. In 164 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 0.96. Limonczello loses the most ELO on Mirage (−93 ELO, win rate 46%). Things go best from match 5 of the day (−56 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, −56 ELO. Improved over the last three months: Win rate +12 pp, ELO +675. Got weaker: K/R −0.06, ADR −5.0, Headshots −2 pp. Unchanged in recent months: Rating at 0.92. Last 30 days: 35 matches, win rate 63%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.