Limon170

Russia
On FACEIT since 2018 212 matches tracked 33 matches in 30 days
Last updated:

How does Limon170 play?

Rating 1.06 K/R 0.77 ADR 85.9 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 211 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
AWPerMulti-killsEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 3%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 2.2
Knife kills 9 in 211 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 35x 4K, 6 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 74%
Enemies flashed per round 0.62+0.32 · Ø 0.30 better than 98%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +3 pp
= Stayed the same
ADR at 85.0, Headshots at 38%, ELO at 2,044
▼ Got worse
K/R −0.04, Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
65 matches · 55% win rate
From match 5 of the day −21 ELO
56 matches · 39% win rate
On Wednesdays +48 ELO, win rate 45%

Limon170 loses the most ELO on Mirage: −31 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.20 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
55% better than 64%
0.74 right on the average
83.9 better than 66%
1.00 better than 38%
50% of 344 duels better than 42%
45% of 31 situations better than 70%
Dust 262
53% better than 53%
0.83 better than 84%
90.9 better than 88%
1.16 better than 82%
56% of 366 duels better than 74%
31% of 35 situations better than 31%
Anubis34
50% better than 42%
0.78 better than 70%
84.6 better than 69%
1.13 better than 79%
49% of 178 duels better than 34%
43% of 23 situations better than 66%
Ancient22
45% better than 25%
0.70 better than 26%
81.4 better than 47%
0.94 better than 19%
51% of 97 duels right on the average
47% of 15 situations better than 71%
Cache15
47% -
0.76 -
86.2 -
1.07-
43% of 65 duels -
57% of 7 situations -
Inferno10
70% -
0.73 -
82.8 -
1.01-
65% of 43 duels -
40% of 5 situations -
Nuke3
67% -
0.84 -
84.5 -
1.08-
70% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Limon170 plays

Across 211 matches Limon170 averages K/R 0.77, ADR 85.9 and a rating of 1.06. Biggest strength: Damage per round (ADR) at 85.9, better than 75% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · all ELO ranges players. Averages 16.9 kills per match with 38% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 89 of 211 matches the rating was 1.10 or higher (42%), in 79 it was below 0.90. In 148 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: July 2026 at 1.10. Limon170 loses the most ELO on Mirage (−31 ELO, win rate 55%). Things go best in match 1 of the day (+132 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +132 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 85.0, Headshots at 38%, ELO at 2,044. Last 30 days: 33 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.