Limmensite-

Denmark
On FACEIT since 2017 250 matches tracked 85 matches in 30 days
ELO ▲ 194
2,399
30-day peak: 2,501
Rank EU
#73,647
Denmark #1,950 in Denmark
Last updated:

How does Limmensite- play?

Rating 1.08 K/R 0.78 ADR 88.1 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 250 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.8
Knife kills 2 in 250 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 40x 4K, 2 aces in 187 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 98%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp, ELO +175
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 87.8
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −210 ELO
62 matches · 42% win rate
In match 4 of the day −140 ELO
29 matches · 38% win rate
On Mondays −60 ELO, win rate 35%

Limmensite- loses the most ELO on Anubis: −210 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 40 · Anubis
  3. Highest rating in a match: 2.14 · Inferno

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis62
42% better than 18%
0.77 better than 61%
87.7 better than 79%
1.06 better than 55%
50% of 363 duels better than 41%
38% of 32 situations right on the average
Dust 261
54% better than 60%
0.78 better than 67%
86.2 better than 73%
1.08 better than 63%
55% of 327 duels better than 70%
31% of 29 situations better than 32%
Ancient60
62% better than 81%
0.81 better than 77%
93.0 better than 90%
1.12 better than 75%
58% of 335 duels better than 80%
30% of 27 situations better than 30%
Inferno41
41% better than 15%
0.75 right on the average
85.8 better than 67%
1.04 better than 44%
54% of 231 duels right on the average
35% of 17 situations better than 44%
Cache14
57% -
0.82 -
86.7 -
1.10-
53% of 74 duels -
50% of 8 situations -
Mirage10
50% -
0.75 -
84.9 -
1.05-
51% of 59 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Limmensite- plays

Across 250 matches Limmensite- averages K/R 0.78, ADR 88.1 and a rating of 1.08. Biggest strength: Utility damage per round at 7.4, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 47% headshots. The strongest map is Ancient with a 62% win rate in 60 matches. In 107 of 250 matches the rating was 1.10 or higher (43%), in 87 it was below 0.90. In 187 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. Limmensite- loses the most ELO on Anubis (−210 ELO, win rate 42%). Things go best in match 1 of the day (+29 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +29 ELO. Improved over the last three months: Win rate +9 pp, ELO +175. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 87.8. Last 30 days: 85 matches, win rate 52%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.