LilPeach_
How does LilPeach_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average35% of 1v1s won and so slightly below the average (39%).
Weapons and aim
Average42% headshots and so well below the average (49%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).
Utility and deaths
Strength8.8 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.20. Last 3 months: 0.97 (at the start 1.04). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 86.8. Last 3 months: 80.7 (at the start 84.5). Just below the average (80.8).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 43% (at the start 42%). Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 45% (at the start 43%). Clearly below the average (50%).
Best month: July 2026 with 2,380. Last 3 months: 2,089 (at the start 2,380).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 37%.
Patterns
From the last 200 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
LilPeach_ loses the most ELO on Mirage: −140 ELO, 35% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.06 · Cache
- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 41 · Anubis
Maps in detail
from the last 200 matchesCompared with players on the same level who have at least 15 matches on the map.
How LilPeach_ plays
Across 200 matches LilPeach_ averages K/R 0.71 and ADR 82.5; the rating across the 167 rated matches is 0.99. Biggest strength: Utility damage per round at 8.8, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 42% headshots. The strongest map is Ancient with a 60% win rate in 43 matches. In 63 of 167 matches the rating was 1.10 or higher (38%), in 75 it was below 0.90. In 105 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: June 2026 at 1.20. LilPeach_ loses the most ELO on Mirage (−140 ELO, win rate 35%). Things go best on Ancient (+54 ELO, win rate 60%). Match no. 4 of the day goes best: 57% win rate, −56 ELO. Got weaker: K/R −0.06, Rating −0.07, ELO −291. Unchanged in recent months: ADR at 80.7, Headshots at 43%, Win rate at 45%. Last 30 days: 47 matches, win rate 49%, net ELO −120.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.