LilEye

Turkey
112 matches tracked 22 matches in 30 days
Last updated:

How does LilEye play?

Rating 0.99 (from 85 matches) K/R 0.67 ADR 75.1 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 85 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 26% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More 1v1 and 1v2 wins than the level 4 average.
Multi-killsClutcher
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 60%
Opening duels won 58%+10 pp · Ø 48% better than 99%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 99%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 61%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so slightly below the average (43%).

Headshot rate 41%−2 pp · Ø 43% better than 45%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.93−0.01 · Ø 0.94 better than 50%
Pistol kills per match 2.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so well above the average (12.4%).

2K rounds 14.5%+2.1 pp · Ø 12.4% better than 93%
3K rounds 4.3%+0.7 pp · Ø 3.6% better than 84%
MVPs per match 2.0−0.1 · Ø 2.1 better than 49%
4Ks and aces 10x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly below the average (73%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 35%
Utility damage per round 3.9+0.3 · Ø 3.6 better than 56%
Enemies flashed per round 0.28+0.05 · Ø 0.23 better than 66%
Deaths per round 72%−1 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.14, Rating +0.18, ADR +14.9, Headshots +4 pp, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.62). Clearly above the average (0.69).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −22 ELO
28 matches · 43% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 39%

LilEye loses the most ELO on Anubis: −22 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.40 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis28
43% better than 27%
0.69 right on the average
79.1 better than 65%
1.04 better than 81%
51% of 71 duels better than 67%
17% of 6 situations better than 8%
Dust 223
57% better than 80%
0.71 better than 63%
76.8 right on the average
1.06 better than 85%
62% of 69 duels better than 97%
42% of 12 situations better than 67%
Mirage21
43% better than 30%
0.72 better than 65%
74.3 better than 36%
1.05 better than 82%
47% of 57 duels better than 42%
40% of 10 situations better than 59%
Inferno20
45% better than 33%
0.60 better than 19%
71.6 better than 26%
0.83 better than 18%
50% of 44 duels better than 58%
75% of 4 situations better than 99%
Ancient7
29% -
0.66 -
75.6 -
0.96-
52% of 23 duels -
100% of 1 situations -
Cache6
50% -
0.56 -
66.8 -
0.82-
28% of 18 duels -
0% of 1 situations -
Nuke6
83% -
0.64 -
77.5 -
1.05-
64% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LilEye plays

Across 112 matches LilEye averages K/R 0.67 and ADR 75.1; the rating across the 85 rated matches is 0.99. Biggest strength: Opening duels won at 58%, better than 99% of level 4 players. Averages 14.3 kills per match with 41% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 27 of 85 matches the rating was 1.10 or higher (32%), in 40 it was below 0.90. In 42 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.11. LilEye loses the most ELO on Anubis (−22 ELO, win rate 43%). Things go best on Dust 2 (+37 ELO, win rate 57%). Improved over the last three months: K/R +0.14, Rating +0.18, ADR +14.9, Headshots +4 pp, Win rate +6 pp. Last 30 days: 22 matches, win rate 45%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.