Likige333

Japan
178 matches tracked
Last updated:

How does Likige333 play?

Rating 0.94 (from 158 matches) K/R 0.67 ADR 72.5 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 0.92−0.08 · Ø 1.00 better than 19%
Pistol kills per match 2.5
Knife kills 3 in 178 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 26%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 21x 4K, 3 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 59%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, Headshots +2 pp, Win rate +11 pp
= Stayed the same
K/R at 0.67, ADR at 72.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.67. Last 3 months unchanged at 0.67. Clearly below the average (0.73).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −82 ELO
30 matches · 33% win rate
On Mirage −70 ELO
53 matches · 60% win rate
On Anubis −61 ELO
32 matches · 53% win rate

Likige333 loses the most ELO in match 2 of the day: −82 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 29 · Dust 2
  3. Highest rating in a match: 2.07 · Anubis

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
60% better than 81%
0.69 better than 32%
77.2 better than 37%
0.97 better than 36%
50% of 248 duels right on the average
50% of 14 situations better than 80%
Dust 249
45% better than 32%
0.66 better than 19%
69.0 better than 6%
0.91 better than 16%
53% of 152 duels better than 65%
52% of 25 situations better than 85%
Anubis32
53% right on the average
0.69 better than 28%
73.8 better than 18%
0.98 better than 36%
48% of 120 duels better than 33%
21% of 19 situations better than 15%
Ancient25
40% better than 15%
0.65 better than 10%
69.6 better than 5%
0.89 better than 10%
55% of 106 duels better than 71%
19% of 21 situations better than 9%
Nuke9
67% -
0.71 -
73.2 -
0.97-
42% of 26 duels -
0% of 5 situations -
Inferno7
86% -
0.62 -
67.5 -
0.85-
17% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Likige333 plays

Across 178 matches Likige333 averages K/R 0.67 and ADR 72.5; the rating across the 158 rated matches is 0.94. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Damage per round (ADR) at 72.5, better than only 12% of level 9 players. Averages 14.7 kills per match with 57% headshots. The strongest map is Mirage with a 60% win rate in 53 matches. In 45 of 158 matches the rating was 1.10 or higher (28%), in 73 it was below 0.90. In 150 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 0.95. Likige333 loses the most ELO in match 2 of the day (−82 ELO, win rate 33%). Things go best in match 3 of the day (+33 ELO, win rate 61%). Match no. 4 of the day goes best: 68% win rate. Improved over the last three months: Rating +0.05, Headshots +2 pp, Win rate +11 pp. Unchanged in recent months: K/R at 0.67, ADR at 72.3. Last 30 days: 4 matches, win rate 75%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.