Likeitbruh

Sweden
348 matches tracked 105 matches in 30 days
Last updated:

How does Likeitbruh play?

Rating 1.03 K/R 0.73 ADR 80.6 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 348 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 50%−1 pp · Ø 51% better than 46%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 66%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 71%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.04+0.02 · Ø 1.02 better than 64%
Pistol kills per match 3.0
Knife kills 15 in 348 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 39%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 40%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 47x 4K, 6 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 49%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +80
= Stayed the same
K/R at 0.73, ADR at 80.5
▼ Got worse
Rating −0.05, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.73 (at the start 0.76). Right on the average (0.73).

Patterns

From the last 348 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −144 ELO
54 matches · 44% win rate
In match 3 of the day −54 ELO
54 matches · 39% win rate
Between 12:00 and 18:00 −10 ELO, win rate 43%
On Sundays −175 ELO, win rate 33%

Likeitbruh loses the most ELO on Ancient: −144 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Most kills in a match: 44 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
44% better than 28%
0.71 better than 42%
79.2 better than 48%
0.99 better than 45%
53% of 399 duels better than 66%
45% of 87 situations better than 75%
Anubis81
56% better than 66%
0.75 better than 59%
82.0 better than 60%
1.06 better than 67%
54% of 323 duels better than 70%
40% of 55 situations better than 55%
Nuke61
52% better than 34%
0.76 right on the average
84.4 better than 61%
1.06 better than 53%
48% of 263 duels better than 28%
28% of 53 situations better than 22%
Ancient54
44% better than 28%
0.74 better than 53%
80.8 better than 47%
1.04 better than 61%
48% of 195 duels better than 33%
41% of 44 situations better than 57%
Inferno22
41% better than 18%
0.70 better than 34%
75.5 better than 24%
1.00 better than 39%
43% of 74 duels better than 11%
42% of 12 situations better than 64%
Dust 213
62% -
0.66 -
73.0 -
0.96-
46% of 50 duels -
67% of 12 situations -
Cache6
50% -
0.71 -
73.9 -
1.05-
50% of 24 duels -
43% of 7 situations -
Vertigo5
20% -
0.78 -
86.6 -
0.99-
55% of 33 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Likeitbruh plays

Across 348 matches Likeitbruh averages K/R 0.73, ADR 80.6 and a rating of 1.03. Biggest strength: Deaths per round at just 70% (lower is better), better than 76% of level 9 players. Averages 16.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 134 of 348 matches the rating was 1.10 or higher (39%), in 130 it was below 0.90. In 288 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: July 2026 at 1.22. Likeitbruh loses the most ELO on Ancient (−144 ELO, win rate 44%). Things go best on Inferno (+27 ELO, win rate 41%). From match no. 5 of the day on, things go best: 58% win rate, −138 ELO. Improved over the last three months: Headshots +2 pp, ELO +80. Got weaker: Rating −0.05, Win rate −6 pp. Unchanged in recent months: K/R at 0.73, ADR at 80.5. Last 30 days: 105 matches, win rate 39%, net ELO −244.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.