LikeMe

Israel
On FACEIT since 2014 132 matches tracked 46 matches in 30 days
Last updated:

How does LikeMe play?

Rating 1.17 K/R 0.82 ADR 87.0 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 132 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 29% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

3.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 3.4+1.7 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.24+0.21 · Ø 1.03 better than 92%
Pistol kills per match 3.7
Knife kills 6 in 132 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 16x 4K, 2 aces in 90 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 93%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether LikeMe is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.80
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.91.

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −21 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Ancient
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% right on the average
0.81 better than 77%
88.4 better than 82%
1.16 better than 83%
61% of 118 duels better than 92%
23% of 47 situations better than 13%
Dust 224
54% better than 60%
0.78 better than 67%
82.5 better than 56%
1.12 better than 73%
50% of 56 duels better than 42%
23% of 22 situations better than 14%
Ancient21
67% better than 91%
0.91 better than 93%
93.4 better than 91%
1.30 better than 95%
61% of 46 duels better than 90%
55% of 29 situations better than 86%
Cache14
71% -
0.68 -
74.5 -
0.98-
50% of 38 duels -
36% of 11 situations -
Anubis12
50% -
0.86 -
87.6 -
1.27-
46% of 26 duels -
57% of 21 situations -
Inferno8
50% -
0.82 -
92.3 -
1.18-
44% of 32 duels -
38% of 13 situations -
Nuke4
25% -
0.84 -
88.6 -
1.13-
63% of 8 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LikeMe plays

Across 132 matches LikeMe averages K/R 0.82, ADR 87.0 and a rating of 1.17. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 46% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 78 of 132 matches the rating was 1.10 or higher (59%), in 27 it was below 0.90. In 90 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: January 2026 at 1.35. Things go best on Mirage (+47 ELO, win rate 52%). Last 30 days: 46 matches, win rate 54%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.