LightOu

France
165 matches tracked 58 matches in 30 days
Last updated:

How does LightOu play?

Rating 1.00 (from 105 matches) K/R 0.73 ADR 80.2 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 24%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 11%0 pp level
K/D 1.00−0.03 better than 36%
Pistol kills per match 3.0
Knife kills 3 in 165 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.30.0 level
4Ks and aces 20x 4K, 0 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.36+0.06 better than 69%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.72, ADR at 79.4, Win rate at 51%
▼ Got worse
ELO −131

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73).

Patterns

From the last 165 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −73 ELO
21 matches · 52% wins
On Mirage −50 ELO
25 matches · 36% wins
Between 6:00 and 12:00 −137 ELO, win rate 46%
On Wednesdays −67 ELO, win rate 39%

LightOu loses the most ELO on Cache: −73 ELO, 52% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.00 · Inferno
  3. Most kills in a match: 34 · Cache

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
59% better than 73%
0.72 better than 41%
82.7 better than 60%
0.99 better than 33%
43% of 171 duels better than 12%
40% of 15 situations better than 56%
Anubis27
59% better than 73%
0.77 better than 65%
85.6 better than 73%
1.02-
53% of 97 duels better than 59%
13% of 16 situations better than 5%
Mirage25
36% better than 5%
0.67 better than 18%
70.0 better than 7%
0.87-
42% of 79 duels better than 8%
60% of 10 situations better than 95%
Inferno23
57% better than 57%
0.72 better than 37%
78.9 better than 34%
1.08 better than 66%
51% of 76 duels better than 41%
50% of 6 situations better than 72%
Cache21
52% -
0.79 -
88.1 -
1.13-
48% of 107 duels -
50% of 16 situations -
Ancient9
22% -
0.57 -
60.5 -
0.76-
43% of 42 duels -
33% of 12 situations -
Nuke9
56% -
0.81 -
85.2 -
1.08-
45% of 40 duels -
80% of 5 situations -
Overpass5
40% -
0.71 -
78.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How LightOu plays

Across 165 matches LightOu averages K/R 0.73 and ADR 80.2; the rating across the 105 rated matches is 1.00. Most room to improve: Opening duels won at 46%. That is better than only 11% of players on level 10. On average 16.3 kills per match, 48% of them headshots. The strongest map is Dust 2 with a 59% win rate in 46 matches. In 41 of 105 matches the rating was 1.10 or higher (39%), in 36 it was below 0.90. In 105 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. LightOu loses the most ELO on Cache (−73 ELO, win rate 52%). Things go best on Inferno (+91 ELO, win rate 57%). Improved over the last three months: Headshots +4 pp. Got weaker: ELO −131. Unchanged in recent months: K/R at 0.72, ADR at 79.4, Win rate at 51%. Last 30 days: 58 matches, win rate 55%, ELO balance +78.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.