Lift3r

Slovenia
On FACEIT since 2015 200 matches tracked 200 matches in 30 days
ELO ▼ 61
3,091
30-day peak: 3,458
Rank EU ▼ 3,705 places
#5,679
Slovenia #7 in Slovenia
30 days · prev. #1,974 · best #1,974
Last updated:

How does Lift3r play?

Rating 0.99 K/R 0.69 ADR 73.2 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 200 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

1.7 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 62%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 97%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.99−0.06 · Ø 1.05 better than 19%
Pistol kills per match 2.4
Knife kills 2 in 200 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 36%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 30x 4K, 2 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 18%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Lift3r is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 200 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOct

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −80 ELO
23 matches · 39% win rate
On Cache −2 ELO
20 matches · 40% win rate
Between 0:00 and 6:00 −207 ELO, win rate 31%
On Saturdays −30 ELO, win rate 44%

Lift3r loses the most ELO in match 1 of the day: −80 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 2.25 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient68
51% better than 35%
0.67 better than 11%
72.3 better than 7%
0.96 better than 17%
48% of 214 duels better than 24%
45% of 44 situations better than 70%
Dust 262
42% better than 11%
0.73 better than 36%
76.8 better than 23%
1.04 better than 38%
46% of 247 duels better than 17%
25% of 36 situations better than 15%
Nuke27
56% better than 43%
0.70 better than 20%
72.5 better than 8%
0.99 better than 21%
58% of 76 duels better than 74%
41% of 17 situations better than 53%
Inferno22
68% better than 72%
0.70 better than 19%
74.5 better than 9%
1.00 better than 18%
49% of 94 duels better than 13%
40% of 10 situations better than 54%
Cache20
40% better than 5%
0.63 better than 2%
66.0 better than 1%
0.94 better than 6%
47% of 60 duels better than 14%
75% of 8 situations better than 99%

Compared with players on the same level who have at least 15 matches on the map.

How Lift3r plays

Across 200 matches Lift3r averages K/R 0.69, ADR 73.2 and a rating of 0.99. Biggest strength: Headshot rate at 64%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 73.2, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 15.0 kills per match with 64% headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 65 of 200 matches the rating was 1.10 or higher (33%), in 86 it was below 0.90. In 200 matches with detailed stats: 30 4Ks and 2 aces. Lift3r loses the most ELO in match 1 of the day (−80 ELO, win rate 39%). Things go best in match 4 of the day (+150 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, +150 ELO. Last 30 days: 200 matches, win rate 50%, net ELO +270.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.