Life_Gaymer

Germany
On FACEIT since 2024 309 matches tracked 82 matches in 30 days
ELO ▼ 272
2,102
30-day peak: 2,374
Rank EU
#180,202
Germany #4,960 in Germany
Last updated:

How does Life_Gaymer play?

Rating 0.99 (from 259 matches) K/R 0.66 ADR 71.5 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 259 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.1
Knife kills 22 in 309 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 15%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 28x 4K, 2 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.05
= Stayed the same
ADR at 72.2, Win rate at 49%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.68 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
107 matches · 53% win rate
On Dust 2 −61 ELO
32 matches · 41% win rate
On Wednesdays ±0 ELO, win rate 31%

Life_Gaymer loses the most ELO on Mirage: −80 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Most kills in a match: 46 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
53% better than 57%
0.65 better than 14%
70.9 better than 9%
0.99 better than 39%
56% of 271 duels better than 79%
47% of 81 situations better than 74%
Ancient51
45% better than 28%
0.68 better than 19%
73.1 better than 12%
1.03 right on the average
52% of 129 duels better than 55%
49% of 43 situations better than 74%
Anubis39
49% better than 38%
0.68 better than 22%
73.6 better than 13%
0.99 better than 35%
50% of 101 duels better than 43%
41% of 32 situations better than 60%
Cache33
61% -
0.71 -
76.8 -
1.05-
52% of 126 duels -
33% of 33 situations -
Dust 232
41% better than 16%
0.58 better than 2%
60.8 better than 1%
0.86 better than 4%
53% of 76 duels better than 59%
33% of 24 situations better than 39%
Inferno22
50% better than 38%
0.72 better than 46%
74.5 better than 21%
1.04 better than 54%
59% of 32 duels better than 83%
36% of 11 situations right on the average
Nuke22
36% better than 6%
0.65 better than 7%
71.0 better than 5%
0.94 better than 16%
53% of 30 duels right on the average
44% of 18 situations better than 62%

Compared with players on the same level who have at least 15 matches on the map.

How Life_Gaymer plays

Across 309 matches Life_Gaymer averages K/R 0.66 and ADR 71.5; the rating across the 259 rated matches is 0.99. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 71.5, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 45% headshots. The strongest map is Cache with a 61% win rate in 33 matches. In 85 of 259 matches the rating was 1.10 or higher (33%), in 99 it was below 0.90. In 239 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: May 2026 at 1.17. Life_Gaymer loses the most ELO on Mirage (−80 ELO, win rate 53%). Things go best in match 3 of the day (+90 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +90 ELO. Improved over the last three months: K/R +0.05, Rating +0.05. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 72.2, Win rate at 49%. Last 30 days: 82 matches, win rate 43%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.