Lifad

Ukraine
On FACEIT since 2021 191 matches tracked 58 matches in 30 days
ELO ▲ 76
2,411
30-day peak: 2,441
Rank EU
#70,812
Ukraine #2,915 in Ukraine
Last updated:

How does Lifad play?

Rating 1.12 K/R 0.78 ADR 86.2 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 191 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 23x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +10 pp, ELO +544
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.14, ADR −10.5, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.74 (at the start 0.86). Right on the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −9 ELO
32 matches · 34% win rate
In match 3 of the day +50 ELO
32 matches · 41% win rate
On Fridays +30 ELO, win rate 40%

Lifad loses the most ELO on Ancient: −9 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.26 · Anubis
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
50% better than 44%
0.75 right on the average
83.2 better than 59%
1.09 better than 66%
56% of 198 duels better than 75%
31% of 39 situations better than 32%
Anubis52
63% better than 82%
0.86 better than 90%
94.4 better than 94%
1.23 better than 92%
60% of 212 duels better than 87%
39% of 44 situations better than 52%
Mirage40
45% better than 24%
0.71 better than 33%
79.1 better than 39%
1.02 better than 44%
49% of 156 duels better than 36%
42% of 36 situations better than 62%
Ancient32
34% better than 7%
0.77 better than 62%
85.9 better than 70%
1.09 better than 68%
54% of 154 duels better than 62%
44% of 18 situations better than 66%
Cache6
50% -
0.79 -
82.9 -
1.10-
44% of 27 duels -
67% of 6 situations -
Nuke5
40% -
0.83 -
91.1 -
1.16-
50% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lifad plays

Across 191 matches Lifad averages K/R 0.78, ADR 86.2 and a rating of 1.12. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Anubis with a 63% win rate in 52 matches. In 88 of 191 matches the rating was 1.10 or higher (46%), in 60 it was below 0.90. In 123 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: June 2026 at 1.29. Lifad loses the most ELO on Ancient (−9 ELO, win rate 34%). Things go best on Mirage (+88 ELO, win rate 45%). From match no. 5 of the day on, things go best: 60% win rate, +58 ELO. Improved over the last three months: Win rate +10 pp, ELO +544. Got weaker: K/R −0.12, Rating −0.14, ADR −10.5, Headshots −2 pp. Last 30 days: 58 matches, win rate 55%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.