Liebach

Mongolia
82 matches tracked
Last updated:

How does Liebach play?

Rating 1.01 K/R 0.75 ADR 83.3 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.9
Knife kills 4 in 82 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.1%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 69%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 35%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
ELO at 1,585
▼ Got worse
K/R −0.09, Rating −0.18, ADR −7.2, Win rate −22 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.73 (at the start 0.82). Just above the average (0.72).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
24 matches · 38% win rate
In match 1 of the day −24 ELO
20 matches · 40% win rate
Between 18:00 and 24:00 +34 ELO, win rate 32%
On Sundays −24 ELO, win rate 42%

Liebach loses the most ELO on Dust 2: −46 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 1.85 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
38% better than 12%
0.71 better than 43%
81.3 better than 59%
0.95 better than 29%
49% of 129 duels better than 41%
25% of 8 situations better than 16%
Mirage22
55% better than 68%
0.75 better than 63%
83.3 better than 69%
1.00 better than 48%
43% of 129 duels better than 15%
50% of 12 situations better than 81%
Ancient12
58% -
0.79 -
82.5 -
1.13-
57% of 56 duels -
25% of 8 situations -
Anubis10
40% -
0.85 -
95.9 -
1.13-
67% of 57 duels -
25% of 8 situations -
Inferno9
67% -
0.79 -
82.1 -
1.09-
55% of 53 duels -
38% of 8 situations -
Nuke5
20% -
0.62 -
73.6 -
0.80-
51% of 35 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Liebach plays

Across 82 matches Liebach averages K/R 0.75, ADR 83.3 and a rating of 1.01. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 16.2 kills per match with 53% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 31 of 82 matches the rating was 1.10 or higher (38%), in 34 it was below 0.90. In 60 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: June 2026 at 1.24. Liebach loses the most ELO on Dust 2 (−46 ELO, win rate 38%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.09, Rating −0.18, ADR −7.2, Win rate −22 pp. Unchanged in recent months: ELO at 1,585. Last 30 days: 7 matches, win rate 29%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.