Lidian_eZZ

Norway
On FACEIT since 2020 232 matches tracked 48 matches in 30 days
ELO ▼ 8
3,262
30-day peak: 3,381
Rank EU ▼ 613 places
#2,875
Norway #19 in Norway
30 days · prev. #2,262 · best #1,851
Last updated:

How does Lidian_eZZ play?

Rating 1.12 (from 220 matches) K/R 0.80 ADR 84.7 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 220 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 14%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 2.9
Knife kills 1 in 232 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 81%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 24x 4K, 4 aces in 163 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.32).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 6%
Enemies flashed per round 0.12−0.20 · Ø 0.32 better than 3%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +144
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 84.6, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −102 ELO
54 matches · 46% win rate
On Dust 2 −39 ELO
36 matches · 47% win rate
On Wednesdays −22 ELO, win rate 34%

Lidian_eZZ loses the most ELO in match 2 of the day: −102 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.84 · Mirage

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
61% better than 76%
0.84 better than 81%
88.9 better than 80%
1.18 better than 82%
59% of 321 duels better than 84%
40% of 50 situations better than 54%
Ancient41
54% better than 44%
0.76 right on the average
82.3 better than 50%
1.08 better than 57%
54% of 153 duels better than 59%
35% of 20 situations better than 40%
Dust 236
47% better than 21%
0.79 better than 64%
83.6 better than 57%
1.09 better than 55%
46% of 142 duels better than 17%
56% of 18 situations better than 88%
Nuke26
38% better than 5%
0.81 better than 69%
86.6 better than 69%
1.12 better than 61%
59% of 96 duels better than 77%
45% of 11 situations better than 64%
Cache23
57% better than 46%
0.77 better than 41%
78.6 better than 21%
1.07 better than 35%
51% of 100 duels better than 27%
36% of 11 situations better than 43%
Anubis17
41% better than 11%
0.79 better than 67%
82.2 better than 53%
1.15 better than 77%
57% of 75 duels better than 75%
21% of 14 situations better than 13%
Inferno15
33% better than 1%
0.78 right on the average
82.3 better than 42%
1.07-
55% of 56 duels better than 43%
75% of 4 situations better than 98%

Compared with players on the same level who have at least 15 matches on the map.

How Lidian_eZZ plays

Across 232 matches Lidian_eZZ averages K/R 0.80 and ADR 84.7; the rating across the 220 rated matches is 1.12. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Mirage with a 61% win rate in 74 matches. In 108 of 220 matches the rating was 1.10 or higher (49%), in 57 it was below 0.90. In 163 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: October 2026 at 1.21. Lidian_eZZ loses the most ELO in match 2 of the day (−102 ELO, win rate 46%). Things go best on Mirage (+452 ELO, win rate 61%). From match no. 5 of the day on, things go best: 63% win rate, +140 ELO. Improved over the last three months: Headshots +2 pp, ELO +144. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 84.6, Win rate at 52%. Last 30 days: 48 matches, win rate 48%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.