Licw1k_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (49%).
Clutch
Average25% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average1.07 K/D and so clearly above the average (0.97).
Impact
AverageExactly 3 kills in 3.9% of rounds and so just above the average (3.7%).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.88. Last 3 months unchanged at 0.74. Slightly above the average (0.70).
Rating, 1.00 is an average match
Best month: June 2026 with 1.20. Last 3 months: 1.08 (at the start 1.02). Well above the average (0.98).
Damage per round (ADR)
Best month: June 2026 with 91.0. Last 3 months: 77.5 (at the start 78.6). Just below the average (77.8).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 43% (at the start 46%). Just below the average (44%).
Matches won (win rate)
Best month: June 2026 with 60%. Last 3 months: 41% (at the start 50%). Well below the average (51%).
Best month: July 2026 with 1,378. Last 3 months: 1,113 (at the start 1,288).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 110 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Licw1k_ loses the most ELO on Dust 2: −47 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.38 · Anubis
- Longest win streak: 4 wins in a row · Ancient
- Most kills in a match: 31 · Ancient
Maps in detail
from the last 110 matchesCompared with players on the same level who have at least 15 matches on the map.
How Licw1k_ plays
Across 110 matches Licw1k_ averages K/R 0.74, ADR 78.0 and a rating of 1.05. Biggest strength: Opening duels won at 59%, better than 98% of level 5 players. Averages 16.4 kills per match with 45% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 44 of 110 matches the rating was 1.10 or higher (40%), in 35 it was below 0.90. In 54 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: June 2026 at 1.20. Licw1k_ loses the most ELO on Dust 2 (−47 ELO, win rate 53%). Things go best on Mirage (+24 ELO, win rate 36%). Match no. 1 of the day goes best: 54% win rate. Improved over the last three months: Rating +0.06. Got weaker: Headshots −3 pp, Win rate −9 pp, ELO −175. Unchanged in recent months: K/R at 0.74, ADR at 77.5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.