Liam_047

Tajikistan
112 matches tracked 32 matches in 30 days
Last updated:

How does Liam_047 play?

Rating 1.11 (from 72 matches) K/R 0.75 ADR 81.0 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 72 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 61%+11 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 88%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 3.1
Knife kills 7 in 112 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 51%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 88%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 85%
Enemies flashed per round 0.47+0.20 · Ø 0.27 better than 90%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.12, Rating +0.12, ADR +10.4, Headshots +4 pp, Win rate +18 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.69). Clearly above the average (0.72).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
30 matches · 37% win rate
On Wednesdays +26 ELO, win rate 33%

Liam_047 loses the most ELO on Mirage: −53 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.01 · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
68% better than 94%
0.82 better than 88%
87.8 better than 85%
1.16 better than 89%
74% of 88 duels better than 99%
25% of 12 situations better than 16%
Mirage30
37% better than 9%
0.68 better than 27%
74.7 better than 25%
0.99 better than 45%
45% of 93 duels better than 21%
50% of 8 situations better than 81%
Ancient17
35% better than 10%
0.75 better than 59%
79.8 better than 43%
1.22-
41% of 32 duels better than 6%
67% of 6 situations better than 97%
Anubis15
60% better than 83%
0.79 better than 80%
82.9 better than 66%
1.19-
59% of 63 duels better than 90%
42% of 12 situations better than 63%
Inferno13
69% -
0.68 -
79.0 -
0.99-
60% of 43 duels -
33% of 9 situations -
Nuke4
50% -
0.75 -
77.2 -
1.09-
43% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Liam_047 plays

Across 112 matches Liam_047 averages K/R 0.75 and ADR 81.0; the rating across the 72 rated matches is 1.11. Biggest strength: Opening duels won at 61%, better than 99% of level 8 players. Averages 15.6 kills per match with 55% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 37 of 72 matches the rating was 1.10 or higher (51%), in 19 it was below 0.90. In 52 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. Liam_047 loses the most ELO on Mirage (−53 ELO, win rate 37%). Things go best on Dust 2 (+55 ELO, win rate 68%). Improved over the last three months: K/R +0.12, Rating +0.12, ADR +10.4, Headshots +4 pp, Win rate +18 pp. Last 30 days: 32 matches, win rate 66%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.