LiLScoop

USA
On FACEIT since 2021 353 matches tracked 26 matches in 30 days
ELO ▼ 126
2,928
30-day peak: 3,162
Rank NA ▼ 157 places
#338
USA #186 in USA
30 days · prev. #181 · best #160
Last updated:

How does LiLScoop play?

Rating 1.12 (from 170 matches) K/R 0.80 ADR 86.2 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 170 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
EntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 2.7 from the last 170

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 66%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 56%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 27x 4K, 3 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 36%
Enemies flashed per round 0.58+0.26 · Ø 0.32 better than 97%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.79, ADR at 85.8
▼ Got worse
Rating −0.05, Win rate −4 pp, ELO −391

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.79 (at the start 0.81). Slightly above the average (0.75).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −185 ELO
76 matches · 46% win rate
In match 2 of the day −33 ELO
35 matches · 46% win rate
On Mondays −211 ELO, win rate 43%

LiLScoop loses the most ELO on Mirage: −185 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 2.21 · Cache

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
46% better than 21%
0.79 better than 66%
86.2 better than 71%
1.11 better than 68%
54% of 500 duels better than 61%
35% of 48 situations better than 38%
Ancient44
57% better than 62%
0.82 better than 78%
84.4 better than 61%
1.15 better than 79%
55% of 294 duels better than 67%
35% of 31 situations better than 42%
Nuke15
80% better than 98%
0.85 better than 80%
90.3 better than 79%
1.20 better than 80%
55% of 71 duels better than 62%
25% of 8 situations better than 18%
Inferno10
50% -
0.67 -
74.9 -
0.94-
39% of 46 duels -
38% of 8 situations -
Cache9
56% -
0.91 -
92.5 -
1.34-
57% of 46 duels -
42% of 12 situations -
Dust 29
44% -
0.78 -
84.3 -
1.05-
57% of 61 duels -
33% of 9 situations -
Anubis7
14% -
0.70 -
79.6 -
0.94-
45% of 44 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LiLScoop plays

Across 353 matches LiLScoop averages K/R 0.80 and ADR 86.2; the rating across the 170 rated matches is 1.12. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 53% headshots. The strongest map is Nuke with a 80% win rate in 15 matches. In 82 of 170 matches the rating was 1.10 or higher (48%), in 43 it was below 0.90. In 113 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 1.15. LiLScoop loses the most ELO on Mirage (−185 ELO, win rate 46%). Things go best in match 1 of the day (+225 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +225 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.05, Win rate −4 pp, ELO −391. Unchanged in recent months: K/R at 0.79, ADR at 85.8. Last 30 days: 26 matches, win rate 46%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.