LexaNe-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 10.9% of rounds and so well below the average (13.4%).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 0.95. Last 3 months: 0.90 (at the start 0.95). Well below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 76.4. Last 3 months: 71.7 (at the start 76.4). Clearly below the average (80.4).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 54% (at the start 50%). Clearly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 51% (at the start 47%). Just below the average (52%).
Best month: September 2026 with 2,029. Last 3 months: 1,971 (at the start 1,496).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 192 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
LexaNe- loses the most ELO in match 1 of the day: −42 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.22 · Mirage
- Most kills in a match: 33 · Mirage
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 192 matchesCompared with players on the same level who have at least 15 matches on the map.
How LexaNe- plays
Across 192 matches LexaNe- averages K/R 0.65, ADR 72.6 and a rating of 0.91. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: Damage per round (ADR) at 72.6, better than only 9% of level 9 players. Averages 14.7 kills per match with 53% headshots. The strongest map is Nuke with a 58% win rate in 24 matches. In 46 of 192 matches the rating was 1.10 or higher (24%), in 96 it was below 0.90. In 151 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 0.95. LexaNe- loses the most ELO in match 1 of the day (−42 ELO, win rate 42%). Things go best in match 3 of the day (+129 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +129 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp, ELO +475. Got weaker: K/R −0.04, Rating −0.05, ADR −4.7. Last 30 days: 56 matches, win rate 48%, net ELO −58.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.