LewZie

United Kingdom
On FACEIT since 2015 87 matches tracked
Last updated:

How does LewZie play?

Rating 1.17 (from 37 matches) K/R 0.81 ADR 88.9 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 37 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 38% good 1.10 to 1.29 16% normal 0.90 to 1.09 8% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
Multi-killsClutcherDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 31%+11 pp · Ø 20% better than 93%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.16+0.16 · Ø 1.00 better than 91%
Pistol kills per match 3.6
Knife kills 1 in 87 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 78%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 13x 4K, 1 ace in 28 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.53+0.25 · Ø 0.28 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, Win rate +6 pp, ELO +206
= Stayed the same
K/R at 0.82, Rating at 1.18, ADR at 88.1
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.82
JanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months unchanged at 0.82. Clearly above the average (0.72).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays +28 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.04 · Ancient
  3. Most kills in a match: 31 · Overpass

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
61% better than 84%
0.86 better than 93%
92.6 better than 93%
1.27-
53% of 43 duels better than 64%
33% of 6 situations better than 38%
Inferno15
53% right on the average
0.85 better than 87%
94.9 better than 93%
1.30-
55% of 31 duels better than 64%
67% of 3 situations better than 94%
Mirage12
33% -
0.69 -
81.7 -
1.12-
47% of 32 duels -
43% of 7 situations -
Cache11
82% -
0.85 -
88.3 -
1.25-
50% of 4 duels -
25% of 4 situations -
Ancient10
30% -
0.81 -
81.6 -
0.99-
55% of 20 duels -
43% of 7 situations -
Nuke8
38% -
0.92 -
98.9 -
1.10-
53% of 15 duels -
100% of 1 situations -
Overpass7
43% -
0.80 -
88.4 -
1.07-
50% of 6 duels -
-
Anubis6
33% -
0.67 -
75.5 -
1.08-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How LewZie plays

Across 87 matches LewZie averages K/R 0.81 and ADR 88.9; the rating across the 37 rated matches is 1.17. Biggest strength: Rating at 1.17, better than 94% of level 9 players. Averages 18.2 kills per match with 48% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 22 of 37 matches the rating was 1.10 or higher (59%), in 12 it was below 0.90. In 28 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.19. Improved over the last three months: Headshots +4 pp, Win rate +6 pp, ELO +206. Unchanged in recent months: K/R at 0.82, Rating at 1.18, ADR at 88.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.