LeviiiKeee__

Hungary
On FACEIT since 2022 192 matches tracked 91 matches in 30 days
Last updated:

How does LeviiiKeee__ play?

Rating 1.06 (from 172 matches) K/R 0.75 ADR 78.3 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 17%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 2.9
Knife kills 3 in 192 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 45%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 35x 4K, 2 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +8.2
= Stayed the same
Headshots at 45%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.75 (at the start 0.70). Right on the average (0.75).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +58 ELO
47 matches · 45% win rate
Between 6:00 and 12:00 +109 ELO, win rate 46%
On Fridays −31 ELO, win rate 43%

LeviiiKeee__ loses the most ELO in match 2 of the day: +58 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 2.50 · Anubis

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
53% right on the average
0.73 better than 39%
74.6 better than 16%
1.06 better than 54%
45% of 169 duels better than 14%
49% of 49 situations better than 78%
Dust 243
49% better than 36%
0.78 better than 66%
81.0 better than 48%
1.09 better than 64%
54% of 144 duels better than 63%
37% of 30 situations better than 42%
Anubis24
42% better than 15%
0.70 better than 24%
76.3 better than 21%
0.96 better than 19%
44% of 89 duels better than 11%
27% of 11 situations better than 23%
Ancient23
57% better than 65%
0.75 better than 48%
80.9 better than 44%
1.06 better than 55%
49% of 88 duels better than 34%
39% of 18 situations better than 54%
Inferno20
70% better than 85%
0.84 better than 75%
86.6 better than 58%
1.17 better than 69%
52% of 64 duels better than 37%
54% of 13 situations better than 85%
Nuke12
50% -
0.66 -
69.1 -
0.95-
48% of 44 duels -
13% of 8 situations -
Cache8
63% -
0.81 -
85.6 -
1.10-
32% of 31 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LeviiiKeee__ plays

Across 192 matches LeviiiKeee__ averages K/R 0.75 and ADR 78.3; the rating across the 172 rated matches is 1.06. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 45% headshots. The strongest map is Inferno with a 70% win rate in 20 matches. In 75 of 172 matches the rating was 1.10 or higher (44%), in 60 it was below 0.90. In 172 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: August 2026 at 1.17. LeviiiKeee__ loses the most ELO in match 2 of the day (+58 ELO, win rate 45%). Things go best on Mirage (+142 ELO, win rate 53%). Match no. 3 of the day goes best: 62% win rate, +59 ELO. Improved over the last three months: K/R +0.05, ADR +8.2. Unchanged in recent months: Headshots at 45%, Win rate at 53%. Last 30 days: 91 matches, win rate 52%, net ELO +268.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.