Leviawars

France
239 matches tracked 22 matches in 30 days
Last updated:

How does Leviawars play?

Rating 0.86 K/R 0.65 ADR 76.3 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 239 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 9% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 41%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Rarely on the AWP.
EntryRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 44%−5 pp · Ø 49% better than 15%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 63%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 27%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (0.97).

Headshot rate 46%+2 pp · Ø 44% better than 64%
AWP share of kills 1%−10 pp · Ø 11% better than 9%
K/D 0.81−0.16 · Ø 0.97 better than 6%
Pistol kills per match 1.9
Knife kills 2 in 239 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.9%).

2K rounds 11.4%−1.5 pp · Ø 12.9% better than 20%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 40%
MVPs per match 1.9−0.3 · Ø 2.2 better than 26%
4Ks and aces 34x 4K, 2 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 50%
Utility damage per round 5.4+1.6 · Ø 3.8 better than 81%
Enemies flashed per round 0.14−0.11 · Ø 0.25 better than 22%
Deaths per round 80%+7 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 5 average
Whether Leviawars is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 238 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.62
JulAugSepOct

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
48 matches · 44% win rate
On Nuke −34 ELO
21 matches · 43% win rate
On Tuesdays −35 ELO, win rate 40%

Leviawars loses the most ELO on Mirage: −62 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 2.93 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
49% better than 48%
0.60 better than 9%
72.7 better than 23%
0.78 better than 4%
40% of 450 duels better than 9%
40% of 20 situations better than 58%
Mirage48
44% better than 31%
0.70 right on the average
80.7 better than 64%
0.93 better than 38%
48% of 265 duels better than 43%
50% of 16 situations better than 81%
Inferno38
63% better than 85%
0.64 better than 29%
75.0 better than 42%
0.86 better than 18%
47% of 215 duels better than 41%
23% of 13 situations better than 19%
Ancient24
54% better than 67%
0.72 better than 59%
85.3 better than 82%
0.90 better than 29%
49% of 144 duels right on the average
50% of 12 situations better than 81%
Anubis24
46% better than 37%
0.68 better than 37%
79.4 better than 55%
0.92 better than 31%
46% of 132 duels better than 30%
40% of 10 situations better than 57%
Nuke21
43% better than 24%
0.66 better than 26%
72.3 better than 27%
0.87 better than 18%
40% of 108 duels better than 8%
29% of 14 situations better than 23%
Cache5
40% -
0.64 -
70.1 -
0.82-
38% of 26 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Leviawars plays

Across 239 matches Leviawars averages K/R 0.65, ADR 76.3 and a rating of 0.86. Biggest strength: Utility damage per round at 5.4, better than 81% of level 5 players. Most room to improve: Deaths per round at 80%, better than only 2% of level 5 players. Averages 14.2 kills per match with 46% headshots. The strongest map is Inferno with a 63% win rate in 38 matches. In 50 of 239 matches the rating was 1.10 or higher (21%), in 142 it was below 0.90. In 237 matches with detailed stats: 34 4Ks and 2 aces. Leviawars loses the most ELO on Mirage (−62 ELO, win rate 44%). Things go best on Dust 2 (+73 ELO, win rate 49%). Match no. 4 of the day goes best: 65% win rate, +15 ELO. Last 30 days: 22 matches, win rate 50%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.