Leviate-

Denmark
On FACEIT since 2016 171 matches tracked 51 matches in 30 days
ELO ▲ 257
2,136
30-day peak: 2,199
Rank EU
#163,073
Denmark #3,904 in Denmark
Last updated:

How does Leviate- play?

Rating 0.99 (from 164 matches) K/R 0.71 ADR 76.4 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 3.0
Knife kills 1 in 171 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 9x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 75.7, Win rate at 49%, ELO at 2,192
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
35 matches · 46% win rate
On Anubis −60 ELO
26 matches · 54% win rate
On Saturdays −60 ELO, win rate 41%

Leviate- loses the most ELO on Mirage: −89 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Cache
  2. Longest win streak: 9 wins in a row · Cache
  3. Most kills in a match: 35 · Cache

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
46% better than 30%
0.71 better than 37%
75.4 better than 25%
0.98 better than 35%
49% of 154 duels better than 40%
50% of 30 situations better than 80%
Anubis26
54% better than 57%
0.65 better than 11%
71.8 better than 8%
0.95 better than 22%
51% of 107 duels right on the average
45% of 11 situations better than 71%
Ancient25
52% right on the average
0.70 better than 28%
77.3 better than 27%
1.01 better than 42%
51% of 98 duels right on the average
40% of 15 situations better than 55%
Nuke24
71% better than 92%
0.79 better than 61%
83.3 better than 55%
1.11 better than 63%
48% of 93 duels better than 26%
42% of 19 situations better than 55%
Dust 221
33% better than 5%
0.61 better than 4%
69.2 better than 4%
0.87 better than 6%
39% of 107 duels better than 4%
67% of 12 situations better than 98%
Cache17
47% -
0.81 -
80.7 -
1.08-
63% of 75 duels -
53% of 17 situations -
Inferno17
53% right on the average
0.72 better than 46%
76.5 better than 30%
0.98 better than 33%
60% of 65 duels better than 86%
40% of 10 situations better than 58%
Vertigo4
25% -
0.72 -
81.8 -
0.97-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Leviate- plays

Across 171 matches Leviate- averages K/R 0.71 and ADR 76.4; the rating across the 164 rated matches is 0.99. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 47% headshots. The strongest map is Nuke with a 71% win rate in 24 matches. In 52 of 164 matches the rating was 1.10 or higher (32%), in 73 it was below 0.90. In 77 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. Leviate- loses the most ELO on Mirage (−89 ELO, win rate 46%). Things go best on Nuke (+78 ELO, win rate 71%). Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 75.7, Win rate at 49%, ELO at 2,192. Last 30 days: 51 matches, win rate 57%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.